Judgment Dragon
LIGHT 8

Judgment Dragon

  • Archetype:
  • Lightsworn

  • ATK:
  • 3000

  • DEF:
  • 2600

  • View:
  • 4837




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 56
Deck 56

Judgment Dragon — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

Judgment Dragon's power comes from its effect, not its 3000 ATK. It can only be Special Summoned from the hand once four or more Lightsworn with different names are in the GY, so its reach depends on Lightsworn GY stocking, which the deck evidence supports (183 of 400 decks are the Lightsworn archetype, with Charge of the Light Brigade and Wulf as near-universal partners). Its paid effect destroys every other card on the field for 1000 LP, a strong but indiscriminate reset that also hits the player's own board, and its once-per-turn End Phase mill refuels the GY that enables the next summon. No combo boards were recorded, so the conversion score rests on card text and inference rather than measured boards, and the high ATK earned no points by itself.

Axis scores

Axis Score Evidence
Accessibility 48 Hand Special Summon gated on 4+ different-name Lightsworn in the GY, with strong Lightsworn deck presence (183 decks) but no combo starter data (inferred).
Combo & Conversion 60 One paid board-wipe effect converts a few GY-stocked Lightsworn into a reset board, with no recorded combo examples to confirm it (inferred).
Resource Economy 55 Once-per-turn mill of 4 cards refuels the GY for future summons, but the wipe is a net card loss for the player (verified text, inferred balance).
Effect & Interaction 70 Destroys all other field cards for 1000 LP, a strong flexible reset of the opponent's board that is also hard to play around (verified text).
Material Utility 35 Level 8 Light Dragon body; no material or Fusion/Synchro usage data was supplied, so the score is conservative (inferred).
Resilience & Flexibility 40 Depends on a GY-state condition and a single-card reset that can be responded to; the mill effect is repeatable across turns (verified text, inferred).
Deck-Building Efficiency 55 Lightsworn-specific, which restricts the build, but copies are mostly 1-2 per deck and it is near-universal in its home archetype (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: Self-locking summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Paid board-wipe reset that is strong against an opponent's full field
  • Once-per-turn mill refuels the GY that enables its own summon
  • Near-universal in its home archetype (Lightsworn, 46% of decks) with several proven partners

Weaknesses

  • Summon is gated on GY state, so it is dead in hands without a stocked Lightsworn GY
  • Indiscriminate wipe also destroys the player's own board and costs 1000 LP
  • Lightsworn-specific, which limits its use outside that archetype

Counters / choke points

  • Hand-based interaction that stops the GY-stocking line before the summon
  • Opposing board-wipe reset is not relevant; the main risk is in-hand negation of the summon

Best use

Late-game reset and end-board finisher when the opponent has committed a large field. Decks: Lightsworn (Lightsworn archetype, gameplay 7). Suggested copies: 1.

Evidence & gaps

  • Verified: Special Summon condition: 4+ different-name Lightsworn in the GY, from the hand; Paid 1000 LP effect destroys all other cards on the field; Once-per-turn End Phase mill of the top 4 cards of the Deck to the GY; Level 8 Light Dragon, 3000 ATK / 2600 DEF
  • Observed: Judgment Dragon appears in 400 of 400 recent decks, mostly as 1 copy (246 decks), 2 copies (129), 3 copies (25); Lightsworn archetype accounts for 183 decks (45.8%), with 44 distinct archetypes overall; Usage statistics show 46.2% inclusion in Lightsworn gameplay 7 at 2 typical copies
  • Inferred: The GY-stocking requirement is the main accessibility limit, and the deck's own mill and searches are the realistic route to meet it; The wipe is best used as a late-game reset when the player is behind on the board
  • Data gaps: No combo boards supplied: combo conversion is text-only inference No banlist token supplied: assumed 3 copies (unlimited) No rulings supplied for the 4-different-names GY count or chain timing of the wipe Guide evidence is thin (one general mention) No material or Fusion/Synchro usage data











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