WATER
6Jawsman
ATK:
2600
DEF:
1600
View:
2616
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
Jawsman — Power Evaluation
Final Score: 29 ± 6 · Confidence: Medium
- Intrinsic: 33 · Deck: 27 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Material body
Why it scores here
Jawsman is a 6-Level WATER Beast-Warrior with 2600 ATK and a passive +300 ATK per other face-up WATER monster you control. It cannot be Special Summoned and, when Tribute Summoned, requires every Tribute to be WATER, so it is hard to get onto the field and converts poorly without a WATER board. Its high base ATK earns little on its own; the score comes from its role as a late-game attacker and a usable WATER material body, while the lack of combo, interaction, and resilience evidence keeps it low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Needs two WATER Tributes to Tribute Summon and cannot be Special Summoned, with no searcher or second route in the evidence (verified from text; one Heroic deck only). |
| Combo & Conversion | 30 | Text-only inference: it becomes a 2600+ ATK body once WATER monsters are out, but there are zero recorded combo boards (inferred). |
| Resource Economy | 20 | Costs two Tributes and returns no card advantage or refuel in the text (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect; its only effect is a passive ATK gain (verified from text). |
| Material Utility | 50 | A Level 6 WATER body is a usable Fusion/Xyz/Synchro material, and its passive effect is lost cleanly if negated (inferred from text). |
| Resilience & Flexibility | 20 | Its ATK bonus depends on WATER monsters on the field, and nothing protects it from a single negate or removal (inferred from text). |
| Deck-Building Efficiency | 35 | Needs WATER-only Tributes, which restricts the deck to WATER fodder, but it takes no garnets and runs in a single copy (verified from text; one deck observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Material body. Intrinsic ≈ 33, Deck ≈ 27, Meta = provisional. Modifiers: Self-locking Tribute restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 2600 base ATK with a passive +300 ATK for each other face-up WATER monster, so it scales on a WATER board.
- Usable as a Level 6 WATER material body for Fusion, Xyz, or Synchro, and its passive effect is lost cleanly if negated.
- Appears in a real Heroic deck with three copies (observed, one deck).
Weaknesses
- Cannot be Special Summoned and requires two WATER Tributes, so it is slow to reach the field.
- Its ATK bonus depends on WATER monsters, so it falls off in non-WATER boards.
- No interaction, no card advantage, and no recorded combo boards.
Counters / choke points
- Negation or removal of the single body in response to the Tribute Summon.
- Destroying or banishing WATER monsters on the field to shrink the +300 ATK bonus.
- Any ATK-reducing or ATK-clearing effect, which removes most of its value.
Best use
Late-game WATER attacker or material body. Decks: Heroic (observed, one deck). Suggested copies: 3.
Evidence & gaps
- Verified: Cannot be Special Summoned; all Tributes must be WATER when Tribute Summoned; +300 ATK per other face-up WATER monster (card text).; Appears in one Heroic deck at 3 copies (deck data).
- Observed: Zero combo appearances across recorded boards (combo data).
- Inferred: Two WATER Tributes are needed for the Level 6 Tribute Summon, so access depends on WATER fodder.; Usable as a WATER material body, and its passive effect is lost cleanly if negated.; Low resilience because its value depends on WATER monsters on the field.
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only one deck in the sample






