Jade Knight
LIGHT 4

Jade Knight

  • ATK:
  • 1000

  • DEF:
  • 1800

  • View:
  • 3876




While this card is in Attack Position, Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the Graveyard: You can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 51
Deck 53

Jade Knight — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Jade Knight is a 1000 ATK Level 4 LIGHT Machine whose value is its battle-destruction trigger: when it is destroyed by battle and sent to the Graveyard, it adds one Level 4 LIGHT Machine from the Deck to hand, so a weak body is converted into a card. It is only a conditional searcher, since the trigger requires a battle loss, so the score stays mid-range. Its continuous Trap protection for Machines of 1200 ATK or less is a narrow, soft interaction, and its 1000 ATK, 1800 DEF stats earned no points on their own. The 24-deck sample supports real, practical inclusion across 8 archetypes at about 1.25 copies, but that frequency is treated as confirmation of accessibility, not as proof of power.

Axis scores

Axis Score Evidence
Accessibility 40 Only reached through a battle loss, so it is not a reliable starter; deck inclusion across 8 archetypes (24 decks) confirms it is live in practice (observed, with the battle-destruction condition from text).
Combo & Conversion 40 No combo boards are supplied; the conversion to a Level 4 LIGHT Machine is read from the text alone (inferred).
Resource Economy 55 A one-for-one search from the Deck on a destruction trigger turns a dead body into a card, with no refuel (inferred from text).
Effect & Interaction 35 Continuous protection covers only Machines with 1200 or less ATK against Trap effects, a narrow soft interaction (verified from text).
Material Utility 45 A Level 4 LIGHT Machine body is a usable material, though no as_material combo data exists (inferred).
Resilience & Flexibility 30 The search needs a battle loss and is shut off by any negation, so it has few reliable routes (inferred from text).
Deck-Building Efficiency 75 Commonly run at 1 copy with no garnet or lock cost, so it is cheap to include (observed, copies distribution 21 of 24 decks at 1).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a battle loss into a Level 4 LIGHT Machine search from the Deck
  • Cheap, 1-copy slot with no garnet cost
  • Live across 8 archetypes and 24 sampled decks

Weaknesses

  • Search depends on the card being destroyed by battle, so it is not reliable as a starter
  • Trap protection is narrow (Machines with 1200 or less ATK only)
  • No combo or usage-statistics evidence to show the conversion in practice

Counters / choke points

  • Generic effect negation removes both the Trap protection and the search trigger
  • No specific counter cards are supplied in the evidence

Best use

Battle-destruction searcher for Level 4 LIGHT Machine targets. Decks: Cyber Dragon, Junk, Wind-Up, Ninja, Metaphys, Malefic, Danger!. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous effect: Machine-Type monsters with 1200 or less ATK you control in Attack Position cannot be destroyed by Trap effects; Battle-destruction trigger adds one Level 4 LIGHT Machine-Type monster from the Deck to hand
  • Observed: Present in 24 of the sampled decks across 8 archetypes (33.3% in archetype-less decks); Copies per deck average 1.25, with 21 of 24 decks at 1 copy; Co-occurs with Victory Viper XX03 in 21 decks and United We Stand in 19
  • Inferred: Acts as a conditional searcher rather than a starter, since the trigger needs a battle loss; Level 4 LIGHT Machine body gives generic material value
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no rulings supplied for the battle-destruction and Trap-protection interaction











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