Izanagi
WIND 6

Izanagi

  • ATK:
  • 2200

  • DEF:
  • 1000

  • View:
  • 2758




You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.




 
 
AI Power Analysis
Combo enablerConfidence: LowEvaluated Oct 9, 2026
39± 8/ 100
Power Score
Intrinsic 39

Izanagi — Power Evaluation

Final Score: 39 ± 8 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Combo enabler

Why it scores here

Izanagi's text converts one Spirit monster in hand into a 2200-ATK Level 6 WIND Fairy body, and it also lets Spirit monsters you control return to hand without being forced to. The card is card-neutral at best, with no searcher, no recursion and no interaction in its text. The 2200 ATK earns no points on its own; the score rests on the hand-cost summon, the Level 6 material body, and the Spirit-support clause, all of which are capped by the lack of any deck or combo evidence.

Axis scores

Axis Score Evidence
Accessibility 35 Live only when a Spirit monster is already in hand; no searcher or deck evidence supplied to widen access (verified text, inferred route).
Combo & Conversion 40 Turns a Spirit in hand into a 2200-ATK body in one step, but no combo boards were supplied to confirm what it builds further (inferred from text).
Resource Economy 35 Trades one hand card (banished) for one field body with no draw, search or GY refuel in its text, so roughly even (verified text).
Effect & Interaction 10 No negation, removal or hand-trap effect in the card text, so no opponent interaction is scored (verified text).
Material Utility 45 Level 6 WIND Fairy body is a generic Level 6 material, but no material stats were supplied to confirm its use (verified stats, inferred use).
Resilience & Flexibility 30 Single field body with no protection or recursion, and the summon needs a Spirit card in hand that an opponent can disrupt (inferred from text).
Deck-Building Efficiency 50 No garnet or lock in the text, but it needs Spirit monsters in the deck to function, a mild restriction on the build (verified text, inferred cost).

Calculation

Weight profile: Single primary role (Combo enabler), no secondary blend. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (provisional; no decks and no combos supplied, Deck = null)

Strengths

  • Hand-cost Special Summon gives a 2200-ATK body from a Spirit already in hand
  • Level 6 WIND Fairy body is a generic Level 6 material
  • Spirit monsters you control are not forced to return, which supports Spirit lines

Weaknesses

  • Requires a Spirit monster in hand, a dependency on a specific card type
  • No recursion, search, negation or removal in the text
  • No deck or combo evidence to confirm a practical role

Best use

Spirit-cost hand-to-field enabler (inferred from text).

Evidence & gaps

  • Verified: Level 6 WIND Fairy Effect Monster, 2200 ATK / 1000 DEF (card stats); Special Summon from hand by banishing 1 Spirit monster from hand (card text); Spirit monsters you control do not have to have their return-to-hand effects activated (card text)
  • Inferred: Accessibility depends on holding a Spirit monster in hand; Material use as a generic Level 6 body; Spirit-support value depends on the deck running Spirit monsters
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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