Inzektor Hornet
DARK 3

Inzektor Hornet

  • Archetype:
  • Inzektor

  • ATK:
  • 500

  • DEF:
  • 200

  • View:
  • 3677




Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 52
Deck 58

Inzektor Hornet — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 58 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Inzektor Hornet's text gives it one real payoff: once per turn it equips an Inzektor monster to itself, adding 3 Levels and its ATK/DEF, and while equipped it can be sent to the Graveyard to destroy one card on the field. That is a conditional one-for-one removal effect with no recorded combo data to confirm how often the line is live. Deck evidence is strong (164 decks, 61.6% in Inzektor, high co-occurrence with core partners), but that confirms accessibility inside its home archetype rather than intrinsic power, so the score stays in the mid-50s. High ATK/DEF earned no points; the Level-shift and deck-cost axes carry most of the score.

Axis scores

Axis Score Evidence
Accessibility 55 Live in 164 of the sampled decks at an average of 2.18 copies, but no starter or searched counts exist to show how reliably it is drawn (observed deck data, inferred access).
Combo & Conversion 50 Text-only: equip, +3 Level and a destroy effect, with zero combo boards recorded to confirm conversion (inferred).
Resource Economy 45 One-for-one destroy effect plus a Graveyard-sourced equip; no card-advantage or repeated refuel is stated in the text (verified text, inferred value).
Effect & Interaction 55 Destroys one field card once it is equipped, which is useful but conditional and not a negation (verified text).
Material Utility 45 Level +3 on the equipped monster helps summon material lines; the body itself is Level 3 Insect and can be equipped from hand or Graveyard (verified text, inferred use).
Resilience & Flexibility 40 Requires an equipped Inzektor monster and a once-per-turn activation; no multi-zone or redundancy support is shown (verified text, inferred weakness).
Deck-Building Efficiency 70 Three-copy limit with no garnet or lock restriction and 2 to 3 copies per deck in the sample (observed deck data).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Material body / Normal. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in a large sampled Inzektor deck base (164 decks, 61.6% Inzektor)
  • Cheap, easy to run at 2 to 3 copies with no garnet restriction
  • Level +3 on the equipped monster supports Level-based summons
  • Conditional destroy effect gives reliable one-for-one removal once equipped

Weaknesses

  • Requires an Inzektor monster in hand or Graveyard and an equipped body before the destroy effect works
  • Once-per-turn equip limits repeated use
  • Effect is a destroy, not a negation, so it is weak against hand traps and negates
  • Power is largely tied to the Inzektor home archetype

Counters / choke points

  • Monster-removal or negation on the equipped monster before the destroy effect resolves (inferred)

Best use

Removal / Level-enabler in Inzektor shells. Decks: Inzektor. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn equip from hand or Graveyard to an Inzektor monster, with +3 Level and ATK/DEF gain; Send-to-Graveyard-to-destroy effect while equipped; Level 3 DARK Insect with 500 ATK / 200 DEF
  • Observed: Appears in 164 sampled decks; 101 are Inzektor (61.6%); average 2.18 copies; High co-occurrence with Inzektor partners (86 to 90%); Inclusion in Ally of Justice StatisticsCard at 100% with 2 typical copies
  • Inferred: Removal is the primary role, with a Material-body secondary from the Level shift; Accessibility is solid inside Inzektor but has no starter or searched data behind it; Its effects are mostly limited to its home archetype
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed (unlimited) no starter, searched or material counts to confirm accessibility











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