Inzektor Hopper
DARK 4

Inzektor Hopper

  • Archetype:
  • Inzektor

  • ATK:
  • 1700

  • DEF:
  • 1400

  • View:
  • 3224




Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the Graveyard; the monster it was equipped to can attack your opponent directly this turn. Other monsters cannot attack the turn you activate this effect.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 48
Deck 51

Inzektor Hopper — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 48.2 · Deck: 50.7 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Inzektor Hopper is a Level 4 DARK Insect body whose text lets it take an Inzektor monster from hand or Graveyard, add 4 Levels to that monster, and then send itself to the Graveyard so the monster can attack directly. Its value is as a flexible Extender and Level-raising support piece inside the Inzektor shell, and the deck data (49 of 49 decks, mostly Inzektor and Beetrooper) confirms it is a consistent slot. The 1700 ATK and 1400 DEF earn nothing; the score rests on its equip-based conversion, its material fit and its cheap, one-copy deckbuilding cost. With no combo records, its conversion claims are text-only and held to a modest level.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 49 of 49 sampled decks, mostly Inzektor (53%) and Beetrooper (33%), but its route into play depends on the Inzektor shell and no searcher data is supplied (observed, inferred).
Combo & Conversion 40 The equip-then-direct-attack line is stated in the text, but there are zero recorded boards, so the conversion is text-only inference.
Resource Economy 35 No card advantage is printed; the equip is a one-for-one swap and the self-send to the Graveyard is a cost, not a recursion (verified, inferred).
Effect & Interaction 10 The text has no negation, removal or lock against the opponent, so the score is near zero (verified).
Material Utility 55 A Level 4 DARK Insect body that the +4 Level effect can push to higher Levels for Synchro or Xyz summons, which is inferred from the stated Level change (verified, inferred).
Resilience & Flexibility 40 A single once-per-turn equip with no redundancy; the equipped monster is exposed to any response that targets it (inferred).
Deck-Building Efficiency 75 Average 1.27 copies per deck with a maximum of 3 and no banlist token supplied; it is a cheap, non-garnet slot inside a shell that already runs it (observed, verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 48.2, Deck ≈ 50.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 DARK Insect body that fits both Inzektor and Beetrooper homes
  • Equip effect adds 4 Levels to the equipped monster (verified text)
  • Enables a direct attack from the equipped monster for one turn (verified text)
  • Live in every sampled deck that uses the Inzektor and Beetrooper shells (observed)

Weaknesses

  • Once-per-turn equip restricts it to one Inzektor monster per turn
  • Equip target must be an Inzektor monster, so it does nothing outside that shell
  • No negation, removal or lock against the opponent
  • No combo records, so the conversion claim is unverified

Counters / choke points

  • Responses to the equip activation or to the equipped monster (inferred)
  • Opponent attacks on the equipped monster before the direct-attack window (inferred)

Best use

Extender and Level-4 material body inside the Inzektor shell. Decks: Inzektor, Beetrooper. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 DARK Insect, 1700/1400 (card data); Once per turn equip of an Inzektor monster from hand or Graveyard (card text); Equipped monster gets +4 Levels (card text); Send-to-Graveyard lets the equipped monster attack directly this turn (card text)
  • Observed: Present in 49 of 49 sampled decks; Inzektor 53.1% and Beetrooper 32.7% of decks; Average 1.27 copies per deck, max 3; Recurring with Inzektor Picofalena, Inzektor Hornet and Seraphim Papillion
  • Inferred: Accessibility depends on the Inzektor shell; no searcher evidence supplied; Level +4 aids Synchro or Xyz summons; Equip targeting makes it vulnerable to a single response
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only no starter-count data, so deck resilience is estimated











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