Inzektor Giga-Weevil
DARK 6

Inzektor Giga-Weevil

  • Archetype:
  • Inzektor

  • ATK:
  • 0

  • DEF:
  • 2600

  • View:
  • 3075




You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Inzektor Giga-Weevil — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Giga-Weevil is a hand-equip that turns any face-up Inzektor into a 2600-DEF body and, when that equipped monster leaves the field, revives one Inzektor from the Graveyard. It converts a dead or spent Inzektor into one more body, so it earns recursion value but no card advantage or interaction. High deck inclusion (104 of 104 decks, 75% Inzektor) confirms it is reliably played in its home, which lifts accessibility and deckbuilding cost, but it does not make the card intrinsically powerful. No combo boards were supplied, so combo conversion rests on text only and is scored conservatively.

Axis scores

Axis Score Evidence
Accessibility 65 Live from hand whenever a face-up Inzektor is on the field, and in 104 of 104 decks, but it needs a target first (observed + verified).
Combo & Conversion 45 The text yields one Graveyard revival of an Inzektor after the equipped monster leaves the field, which is a fair body, not a full board (inferred; no combo evidence).
Resource Economy 45 The card is a 1-for-1 recursion: the Graveyard revival returns a body, with no net card advantage or refuel (verified text, inferred value).
Effect & Interaction 10 No negation, removal, or disruption on the card (verified from text).
Material Utility 35 Level 6 DARK Insect with 0 ATK; usable as material, but its main value is the Graveyard revival, not the body itself (inferred).
Resilience & Flexibility 60 Graveyard trigger gives recovery after the equipped monster falls, and the deck runs many Inzektors to target (verified text + observed deck spread).
Deck-Building Efficiency 80 Single-copy, no garnet or lock, and a 1-slot cost, as shown by 99 of 104 decks running one copy (observed).

Calculation

Weight profile: Recovery/Recursion primary weights only; no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand, played in 104 of 104 sampled decks
  • Graveyard revival returns a body after the equipped monster falls
  • Clean single-copy deckbuilding cost with no garnet or lock

Weaknesses

  • Needs a face-up Inzektor target before it does anything
  • No interaction, negation, or removal
  • Recursion is one body, not card advantage
  • Archetype-locked text limits use outside Inzektor

Counters / choke points

  • Board-wide removal or banish effects that stop the equip target or the Graveyard revival
  • Searchable target denial that leaves no face-up Inzektor to equip

Best use

Recovery/Recursion: equip to a face-up Inzektor, then revive an Inzektor from the Graveyard when the equipped monster leaves the field. Decks: Inzektor. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip from hand to a face-up Inzektor; target DEF becomes 2600 while equipped; Graveyard revival of one Inzektor, once per turn, when sent to the Graveyard while equipped; 104 of 104 sampled decks run it (1 copy in 99)
  • Observed: 75% of sampled decks are Inzektor; Top partners are the core Inzektor monsters (98–100% co-occurrence)
  • Inferred: Recursion is one body, so no card advantage; Archetype-locked text limits portability outside Inzektor; Primary role is Recovery/Recursion rather than Starter, since there is no combo evidence
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no starter-count data; DeckResilience is estimated from archetype spread











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