Trap
NormalInzektor Gauntlet
Archetype:
Inzektor
View:
2930
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.
Inzektor Gauntlet — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 42.5 · Meta: provisional
- Primary role: Utility
Why it scores here
Inzektor Gauntlet is a set equip trap that gives an Inzektor monster +1000 DEF and stops it being destroyed by opponent card effects. It converts into protection for one body and does not build a board, draw, or negate anything, so the score stays in the low-middle range. Its ATK/DEF and the fact that it is a common Inzektor staple earn nothing by themselves; the four attached decks confirm it is consistently played, not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Set trap with no searcher or draw route in the evidence, and it needs a face-up Inzektor monster to target; it appears in all 4 attached decks at an average of 2 copies (deck data, observed). |
| Combo & Conversion | 15 | No recorded boards (total combos 0), and the text only protects an existing body rather than producing new cards or a board (text, inferred). |
| Resource Economy | 20 | A one-for-one protective spend with no recursion or card advantage in the text, so it is close to a pure -1 (card text, verified). |
| Effect & Interaction | 40 | Gives protection from opponent card effects rather than negation or removal, so interaction is soft and situational (card text, verified; tier assessment inferred). |
| Material Utility | 30 | The equipped monster stays a normal body; the card is not a material and gives no level or attribute fit (card text, inferred). |
| Resilience & Flexibility | 35 | Being a trap it is exposed to negation, and the evidence has no counter data; it is useful in one zone only (text, inferred). |
| Deck-Building Efficiency | 55 | Low-garnet, one-copy-per-trap slot that fits the Inzektor shell with an average of 2 copies per deck; no locks or bricking are shown (deck data, observed). |
Calculation
Weight profile: Utility / no clear role (default), no secondary blend. Intrinsic ≈ 40, Deck ≈ 42.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Protects a key Inzektor monster from opponent card effects and adds 1000 DEF
- Appears in all 4 attached Inzektor decks, so it is a consistent slot
Weaknesses
- Requires a face-up Inzektor monster as a target, with no searcher route in the evidence
- Creates no board and draws no cards; a pure protective spend
- Trap-based, so exposed to negation
Counters / choke points
- Negation of the trap (not quantified in evidence)
- Opponent removal that does not use card effects, such as battle destruction
Best use
Protection for a key Inzektor monster against opponent card effects. Decks: Inzektor. Suggested copies: 2.
Evidence & gaps
- Verified: Equip trap: targets a face-up Inzektor monster, gives +1000 DEF, and makes it immune to opponent card effects (card text); Appears in 4 of 4 attached decks, avg 2 copies, Inzektor archetype 75%, Ally of Justice 100% of its 1 deck (deck data, usage statistics)
- Observed: Deck inclusion is consistent across the attached Inzektor lists at an average of 2 copies (deck data)
- Inferred: Protection, not negation, makes its interaction soft, and the combo role is limited to protecting an existing body (text reading)
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no counter or negation data for this trap in the evidence decks thin (4 attached), so deck-level stats carry low weight






