Invigoration
Spell Equip

Invigoration

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An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
32± 6/ 100
Power Score
Intrinsic 32
Deck 31

Invigoration — Power Evaluation

Final Score: 32 ± 6 · Confidence: Medium

  • Intrinsic: 32.2 · Deck: 31.3 · Meta: provisional
  • Primary role: Utility

Why it scores here

Invigoration is a Spell Card that gives +400 ATK and -200 DEF to an EARTH monster it is equipped to, which converts into a stat boost on one body and nothing else. It does not search, draw, negate, or build a board, so the score rests on a narrow, conditional stat gain. The sole deck sample (one Exosister list, 3 copies) confirms it is a playable slot but not that it is powerful, and the card's 2,676 views and high ATK-independent popularity earn no points. High stats or popularity did not earn points here.

Axis scores

Axis Score Evidence
Accessibility 40 Live in hand as a Spell, but it needs a face-up EARTH monster and no searcher or combo evidence exists; one deck at 3 copies (inferred, deck-observed).
Combo & Conversion 25 Text only: a stat boost does not build a board by itself, and no combo data was supplied (inferred).
Resource Economy 20 No card advantage, refuel, or recursion in the text; it is a one-for-one stat equip (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the text (verified from text).
Material Utility 15 Equip spells are not material bodies and do not affect material use; the boost is lost once it leaves the field (inferred from text).
Resilience & Flexibility 30 Destroyed when its equipped monster leaves the field and provides no redundancy (inferred from text).
Deck-Building Efficiency 60 Single-slot, unrestricted spell with 3 copies in the one sample deck; EARTH-only requirement narrows where it is live (observed from deck sample plus text).

Calculation

Weight profile: Utility / no clear role (default), no secondary role blend. Intrinsic ≈ 32.2, Deck ≈ 31.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean +400 ATK / -200 DEF boost on any EARTH monster with no restriction on copies
  • Live from hand whenever an EARTH monster is on the field

Weaknesses

  • Only affects EARTH monsters, a narrow condition
  • Adds no board, card advantage, negation, or material value
  • Lost along with its equipped monster if that monster is removed

Counters / choke points

  • Removal of the equipped monster (the equip is lost with it)
  • Generic spell/trap removal, which is not a specific counter in the evidence

Best use

Utility stat boost for an EARTH attacker. Decks: Exosister. Suggested copies: 3.

Evidence & gaps

  • Verified: Equip Spell: +400 ATK and -200 DEF to an EARTH monster (card text); Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 1 of 1 sample deck (Exosister), 3 copies, 100% of that deck's archetype
  • Inferred: Only live while an EARTH monster is equipped; no searcher or combo route in evidence; Lost if the equipped monster leaves the field
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only no banlist token - assumed 3 copies (unlimited) decks sample is a single deck, so deck synergy and resilience are low-confidence











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