Inspiration
Trap Normal

Inspiration

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Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 9, 2026
34± 8/ 100
Power Score
Intrinsic 34

Inspiration — Power Evaluation

Final Score: 34 ± 8 · Confidence: Low

  • Intrinsic: 34 · Deck: — · Meta: provisional
  • Primary role: Utility

Why it scores here

Inspiration is a Trap whose text only gives +700 ATK to one face-up monster you control until the end of the turn. It converts an existing board into more combat damage, but it adds no body, no card advantage and no opponent interaction. The evidence has no decks, combos or guides, so the score rests on text alone and the confidence is Low. High stats were never part of the score, and the lack of usage data means no popularity signal lifts it.

Axis scores

Axis Score Evidence
Accessibility 35 Needs a face-up monster you already control and a trap in hand or backrow; no searcher or deck evidence supplied (inference, text-only).
Combo & Conversion 40 Turns a fair board into a larger attack, but on its own it does nothing and no combo examples are supplied (inference).
Resource Economy 25 A one-card trap that gives +700 ATK with no draw, search or banish return, so it is a 1-for-0 play (verified from text).
Effect & Interaction 10 The text has no negation, destruction or removal of an opponent's card, so it offers no interaction (verified from text).
Material Utility 20 It is not a monster and cannot be used as material; it only targets an existing monster (verified from text).
Resilience & Flexibility 30 It is a backrow card that a single negate or backrow removal can stop, and it only works on one monster (inference).
Deck-Building Efficiency 65 It is a generic trap with no garnet, lock or self-restriction in the text, so it is cheap to run (verified from text).

Calculation

Weight profile: Utility / no clear role (default); no secondary role blended. Intrinsic ≈ 34, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)

Strengths

  • Cheap, generic ATK boost that works with any face-up monster the player controls
  • No garnet, lock or self-restriction in the supplied text

Weaknesses

  • Gives no card advantage, no body and no opponent interaction
  • Only works on a face-up monster already on the field
  • Its single target and backrow placement leave it easy to answer

Counters / choke points

  • Backrow removal or a negate on the trap before it resolves
  • Monster removal or a board wipe that leaves nothing to target

Best use

Single-use combat trick in a deck that already has a strong face-up monster. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target 1 face-up monster you control; it gains 700 ATK until the end of this turn; Type: Trap Card, frame trap, race Normal, no ATK or DEF, no archetype
  • Inferred: The +700 ATK is a one-card combat trick that needs a face-up monster already on the field; Accessibility is limited to the trap being in hand or backrow, with no searcher route shown
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no activation timing, cost or once-per-turn text supplied in the description no rulings supplied for the ATK boost timing











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