WIND
3Influence Dragon
ATK:
300
DEF:
900
View:
2737
Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
Influence Dragon — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 51 · Meta: provisional
- Primary role: Material body
Why it scores here
Influence Dragon's value is its body: a Level 3 Tuner that stays a Tuner when its effect is negated, so it converts into Synchro material for other Level 3 and Tuner-dependent lines. Its once-per-turn effect only changes one face-up monster's Type to Dragon until the End Phase, which is a narrow race-change with no card advantage, negation, or board-building on its own. The 11-deck sample (8 Blue-Eyes) confirms it is a practical single-copy slot, but the combo evidence is empty, so high deck inclusion does not earn points by itself. The high ATK/DEF is not a driver, and the 300 ATK body earns nothing for stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Not searchable and no combo starter/search data is supplied; it is reached only through the hand or the deck's generic draw, with 1 copy in each of 11 decks (observed in decks_evidence, with inference that it is not a dedicated search target). |
| Combo & Conversion | 25 | Text only: the effect turns one face-up monster into a Dragon until End Phase, and there are no recorded boards or examples to show it builds into anything (inferred from card text; no combo evidence). |
| Resource Economy | 10 | No draw, search, recovery, or GY refuel in the text, and the effect spends no cost for a return (verified from card text). |
| Effect & Interaction | 8 | No negate, removal, or hand-trap effect; the only effect is a race change for a monster you control (verified from card text). |
| Material Utility | 60 | As a Level 3 Tuner it is a clean Synchro material, and the Tuner type stays even if the effect is negated (verified from card type; the specific Synchro targets are inferred, not in evidence). |
| Resilience & Flexibility | 40 | A 300 ATK body with a once-per-turn effect that is easy to blank, and no redundancy or multi-zone function (inferred from card text and ATK). |
| Deck-Building Efficiency | 75 | Single copy, no garnet or lock, and an easily splashable slot with no restriction (observed: copies_per_deck distribution is 1 in all 11 decks). |
Calculation
Weight profile: Primary role Material body / Normal; no secondary role assigned, so no 0.7/0.3 blend. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 Tuner body that stays a Tuner when its effect is negated
- Clean single-copy slot with no garnet or lock cost
- Present in 11 sampled decks across 4 archetypes, mostly Blue-Eyes
Weaknesses
- Effect is a narrow race change with no card advantage or interaction
- No combo evidence showing it builds toward a meaningful board
- Not searchable, so it is not reliably accessible on demand
Best use
Tuner / Synchro material body; race change as a secondary utility. Decks: Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Level 3 WIND Dragon Tuner, 300/900, effect is once per turn to change one face-up monster to Dragon-Type until End Phase (card text); Single copy in all 11 sampled decks (decks_evidence copies_per_deck)
- Observed: 8 of 11 decks are Blue-Eyes (72.7%); 4 distinct archetypes in the sample (decks_evidence); Strongest partner co-occurrence is Red-Eyes Darkness Metal Dragon at 90.9% (decks_evidence top_partners)
- Inferred: Stays a Tuner when the effect is negated, so it remains usable as Synchro material (card type rules); Converts into a Dragon-matching line mainly in Blue-Eyes shells (inference from partners and race change)
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so inclusion is inferred from the 11-deck sample only no banlist token, assumed 3 copies (unlimited) no meta sample supplied, so meta_power is null






