Infernity Randomizer
DARK 1

Infernity Randomizer

  • Archetype:
  • Infernity

  • ATK:
  • 900

  • DEF:
  • 0

  • View:
  • 3676




Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
46± 6/ 100
Power Score
Intrinsic 45
Deck 47

Infernity Randomizer — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 47 · Meta: provisional
  • Primary role: Utility

Why it scores here

Infernity Randomizer is a Level 1 DARK Warrior whose value is a once-per-turn draw that only works while your hand is empty, with a damage cost (Level x 200 for a monster drawn, 500 LP for a Spell or Trap). Its score comes from being a cheap, low-slot draw engine that the Infernity shell runs in most sampled decks (10 of 13), not from its 900 ATK or stats. Because no combo boards are supplied, its conversion is text-only inference and is scored modestly.

Axis scores

Axis Score Evidence
Accessibility 40 Live only when the hand is empty, and it is not a searcher, so access depends on the deck's hand-emptying lines (inferred from text; 10 of 13 decks run it) (observed/inferred).
Combo & Conversion 35 A single draw plus optional damage with no combo steps or starter stats supplied, so conversion is text-only (inferred).
Resource Economy 55 Draws one card for a once-per-turn activation, so it is a net +1 card when it works, but Spell/Trap draws cost 500 LP (verified text).
Effect & Interaction 10 The effect provides no negation, removal, or disruption to the opponent beyond damage (verified text).
Material Utility 45 A Level 1 DARK Warrior is a usable generic material body, and it stays a body if its effect is negated (inferred from text).
Resilience & Flexibility 30 Its condition (empty hand) and once-per-turn limit make it easy to shut off and limit its use across turns (inferred from text).
Deck-Building Efficiency 70 Mostly run as 1 copy (10 of 13 decks), no garnets or locks, and it is a cheap single slot (observed deck stats).

Calculation

Weight profile: Utility default weights; no secondary role blended. Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-slot draw that fills an empty hand
  • Runs in 10 of 13 sampled Infernity decks, so it has a proven home
  • Level 1 DARK body usable as material even when blanked

Weaknesses

  • Only works with an empty hand, which limits when it can be used
  • Spell/Trap draws cost 500 LP
  • No interaction, no searcher, and no combo evidence to show it converts into board

Counters / choke points

  • Opponent hand-add or hand-refill effects end the empty-hand condition (inferred from text)

Best use

Utility / conditional draw engine. Decks: Infernity. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once per turn, hand-empty draw, damage of Level x 200 for monsters or 500 LP for Spell/Trap; 13 sampled decks; 10 Infernity; 1 copy in 10 decks, 3 copies in 3 decks
  • Observed: Infernity partners appear in 69-85% of the sampled decks
  • Inferred: Accessibility is limited to hand-empty states; Level 1 DARK Warrior is a generic material body; Empty-hand condition is easy to switch off
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard), so inclusion is from the deck sample only No rulings supplied for the hand-empty and reveal timing No banlist token, so 3 copies assumed No top-card context (not ranked)











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