Infernity Force
Trap Normal

Infernity Force

  • Archetype:
  • Infernity

  • View:
  • 3331




Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
48± 6/ 100
Power Score
Intrinsic 49
Deck 51

Infernity Force — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Infernity Force is a conditional battle-phase trap. When an Infernity monster is attacked while the controller's hand is empty, it destroys the attacker and Special Summons one Infernity monster from the Graveyard, so it converts a set trap into one removal effect plus one recursion body. The hand-empty requirement and the Infernity-only target limit how often it fires, which holds the interaction and accessibility axes near the middle. The 8 sampled decks (87.5% Infernity archetype, 2.5 copies on average) show it is consistently played inside one archetype, but no combo boards were supplied, so that frequency does not raise the score; there is no evidence of combo conversion beyond the text.

Axis scores

Axis Score Evidence
Accessibility 50 Set-trap access depends on Infernity monsters and an empty hand, and no searcher or combo route is in the evidence (inferred, with deck inclusion in 8 of 8 decks observed).
Combo & Conversion 45 Text-only: it returns one Infernity monster from the GY after the attack is stopped, with no combo boards to confirm a larger line (inferred).
Resource Economy 60 Spends the trap to destroy an attacker and recovers one Infernity body from the GY, which is roughly even to slightly positive (verified from text, inferred for net value).
Effect & Interaction 45 Destroys the attacking monster when it triggers, but only against attacks on Infernity monsters with an empty hand, which is situational (verified from text).
Material Utility 10 Trap card with no material role (verified from card type).
Resilience & Flexibility 35 A set trap that can be removed or negated by backrow interaction, with a narrow trigger window (inferred).
Deck-Building Efficiency 55 Runs at 1–3 copies in an archetype deck with no garnet or lock cost, though the hand-empty condition restricts use (observed in 8 decks, inferred for slot cost).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Narrow activation condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys the attacking monster when it triggers, which is a clean answer to an attack on an Infernity monster
  • Recovers one Infernity monster from the Graveyard, so the trap also restores board presence
  • Consistently included in 8 of 8 sampled Infernity decks at about 2.5 copies each

Weaknesses

  • Needs an empty hand, which is hard to hit in most of the game
  • Only responds to attacks on Infernity monsters, so it does nothing against other targets or direct attacks
  • No combo evidence was supplied, so its conversion value rests on card text alone

Counters / choke points

  • Backrow removal or negation of the set trap before the attack
  • Attacks on non-Infernity monsters that are outside the trap's target condition
  • Holding cards in hand so the activation condition fails

Best use

Defensive trap that stops an attack on an Infernity monster and recovers a body from the Graveyard. Decks: Infernity. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: activates only when an Infernity monster is selected as an attack target while the controller has no cards in hand; Card text: destroys the attacking monster and Special Summons one Infernity monster from the Graveyard; Deck sample: 8 decks, 7 in the Infernity archetype (87.5%), average 2.5 copies
  • Observed: Infernity Archfiend, Infernity Necromancer, Infernity Doom Archfiend, Infernity Launcher and Infernity Break each appear in 8 of 8 decks
  • Inferred: Trap is most useful as a defensive answer in Infernity lines where the hand is empty; Net card value is roughly even: one trap spent for one attacker removed and one body recovered
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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