Trap
NormalInfernity Force
Archetype:
Infernity
View:
3331
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
Infernity Force — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Infernity Force is a conditional battle-phase trap. When an Infernity monster is attacked while the controller's hand is empty, it destroys the attacker and Special Summons one Infernity monster from the Graveyard, so it converts a set trap into one removal effect plus one recursion body. The hand-empty requirement and the Infernity-only target limit how often it fires, which holds the interaction and accessibility axes near the middle. The 8 sampled decks (87.5% Infernity archetype, 2.5 copies on average) show it is consistently played inside one archetype, but no combo boards were supplied, so that frequency does not raise the score; there is no evidence of combo conversion beyond the text.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set-trap access depends on Infernity monsters and an empty hand, and no searcher or combo route is in the evidence (inferred, with deck inclusion in 8 of 8 decks observed). |
| Combo & Conversion | 45 | Text-only: it returns one Infernity monster from the GY after the attack is stopped, with no combo boards to confirm a larger line (inferred). |
| Resource Economy | 60 | Spends the trap to destroy an attacker and recovers one Infernity body from the GY, which is roughly even to slightly positive (verified from text, inferred for net value). |
| Effect & Interaction | 45 | Destroys the attacking monster when it triggers, but only against attacks on Infernity monsters with an empty hand, which is situational (verified from text). |
| Material Utility | 10 | Trap card with no material role (verified from card type). |
| Resilience & Flexibility | 35 | A set trap that can be removed or negated by backrow interaction, with a narrow trigger window (inferred). |
| Deck-Building Efficiency | 55 | Runs at 1–3 copies in an archetype deck with no garnet or lock cost, though the hand-empty condition restricts use (observed in 8 decks, inferred for slot cost). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: Narrow activation condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys the attacking monster when it triggers, which is a clean answer to an attack on an Infernity monster
- Recovers one Infernity monster from the Graveyard, so the trap also restores board presence
- Consistently included in 8 of 8 sampled Infernity decks at about 2.5 copies each
Weaknesses
- Needs an empty hand, which is hard to hit in most of the game
- Only responds to attacks on Infernity monsters, so it does nothing against other targets or direct attacks
- No combo evidence was supplied, so its conversion value rests on card text alone
Counters / choke points
- Backrow removal or negation of the set trap before the attack
- Attacks on non-Infernity monsters that are outside the trap's target condition
- Holding cards in hand so the activation condition fails
Best use
Defensive trap that stops an attack on an Infernity monster and recovers a body from the Graveyard. Decks: Infernity. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: activates only when an Infernity monster is selected as an attack target while the controller has no cards in hand; Card text: destroys the attacking monster and Special Summons one Infernity monster from the Graveyard; Deck sample: 8 decks, 7 in the Infernity archetype (87.5%), average 2.5 copies
- Observed: Infernity Archfiend, Infernity Necromancer, Infernity Doom Archfiend, Infernity Launcher and Infernity Break each appear in 8 of 8 decks
- Inferred: Trap is most useful as a defensive answer in Infernity lines where the hand is empty; Net card value is roughly even: one trap spent for one attacker removed and one body recovered
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






