Infernity Break
Trap Normal

Infernity Break

  • Archetype:
  • Infernity

  • View:
  • 3397




If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 9, 2026
51± 6/ 100
Power Score
Intrinsic 50
Deck 52

Infernity Break — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Board breaker

Why it scores here

Infernity Break is a conditional one-for-one: with an empty hand it banishes one Infernity from the Graveyard to destroy one opponent card, so it converts the handless Infernity state into a single removal. Its strength is accessibility, since it sits in all 400 sampled decks, but that inclusion is consistency rather than power, and the hand-empty condition is a real restriction. The 100 average power index on its boards reflects the Infernity boards it appears in, not this card's own contribution, and its combo role counts are all zero, so no combo credit was given beyond presence.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 400 of 400 sampled decks, with 1-3 copies and 100% inclusion in the main Infernity archetype, but no searcher or starter role is recorded and the hand-empty condition limits when it is live (observed; inferred for the hand-empty limit).
Combo & Conversion 40 Appears in 17 of 17 recorded combos, but starter role, searched-for role, payoff role and end-board counts are all zero, so its contribution to board building is unmeasured beyond a single removal (observed; inferred).
Resource Economy 45 Costs one Infernity from the Graveyard and trades one-for-one with an opponent card, giving no net card advantage in the text (verified from card text; inferred).
Effect & Interaction 55 Destroys any one targeted opponent card after the banish, with no restriction on card type in the text, but it is a Trap and so is exposed to set-trap negation and needs an empty hand (verified from card text).
Material Utility 5 A Trap card is not a monster and cannot be used as Link, Xyz or Fusion material (verified from card type).
Resilience & Flexibility 35 Set Trap that can be negated, and its condition depends on the hand being empty, so it is a single-spot effect that dies in many states (inferred from text).
Deck-Building Efficiency 40 Running it is low-cost, with 1 copy in most decks, but its hand-empty requirement pushes the deck toward the handless style that Infernity already plays (observed from deck data; inferred).

Calculation

Weight profile: Primary role Removal/Negation only; no secondary blend applied to the weights. Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: Hand-empty condition self-restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in every sampled deck with near-universal Infernity pairing
  • One-for-one removal of any targeted opponent card
  • Cheap Graveyard cost, usually one copy per deck

Weaknesses

  • Only live when the hand is empty
  • Negatable as a set Trap
  • No net card advantage and no searchability in the evidence

Counters / choke points

  • Negation of the Trap's activation (generic; no specific card named in the evidence)

Best use

One-card removal that converts an empty-hand, Infernity-Graveyard state into a board trade. Decks: Infernity (handless builds). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card; effect text requires an empty hand, banishes one Infernity from the Graveyard, then destroys one opponent card; Present in 400 of 400 sampled decks with 1-3 copies
  • Observed: 100% inclusion in the main Infernity archetype (usage statistics); 17 of 17 recorded combos include the card, with zero starter/searched/material/payoff roles; Top partners Infernity Archfiend and Infernity Launcher
  • Inferred: Hand-empty condition makes it situational and pushes the deck toward handless play; Effect interaction is strong within its condition but not flexible
  • Data gaps: No banlist token; 3 copies assumed Combo role counts (starter role, searched-for role, material role, payoff role) are all zero, so combo role is unmeasured top-card data rank 93 of 97 is ambiguous and was not used to move the score No rulings supplied; timing of the hand-empty check is inferred from text usage statistics covers only the Infernity archetype











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