Infernal Dragon
DARK 4

Infernal Dragon

  • ATK:
  • 2000

  • DEF:
  • 0

  • View:
  • 3633




Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
48± 6/ 100
Power Score
Intrinsic 49
Deck 47

Infernal Dragon — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 48.7 · Deck: 46.7 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Infernal Dragon is a Level 4 DARK Dragon body that can return itself from the Graveyard, but only after it attacks, self-destructs, and a monster is Tribute'd. Its value is a repeatable body rather than card advantage or interaction, so it scores in the mid-40s. Its 2000 ATK earns nothing on its own; the score comes from its recursion route, clean material fit, and cheap deck slot.

Axis scores

Axis Score Evidence
Accessibility 35 Needs to be on the field and attack before it can recur, and no searcher or combo route is recorded, but it appears in 5 decks across 4 archetype labels at 1.4 average copies (observed).
Combo & Conversion 30 Text shows attack, self-destruct, then GY revival for one Tribute, which converts to a body only with help; no combo boards are recorded, so this is text-only inference (inferred).
Resource Economy 40 Revival costs one monster Tribute and there is no draw or GY refuel, so the exchange is roughly even at best (verified from text).
Effect & Interaction 5 Has no negation, removal, or hand-trap effect in its text (verified from text).
Material Utility 55 Level 4 DARK Dragon is a clean generic material by attribute, race and level; the Level 4 fit is verified from the card data, and use as material is inferred because no Fusion/Xyz/Link evidence was supplied (inferred).
Resilience & Flexibility 45 Recursion from the Graveyard gives some survival after destruction, but the revival needs a monster to Tribute and no redundancy evidence exists (inferred).
Deck-Building Efficiency 70 Single-copy use (avg 1.4, max 3), no garnet or lock restriction, and the Tribute cost is the main drawback (observed deck copies plus verified text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 48.7, Deck ≈ 46.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives itself from the Graveyard for one monster Tribute
  • Clean Level 4 DARK Dragon body usable as generic material
  • Low deckbuilding cost: single copy, no garnet, no lock
  • Appears in 5 recent decks across 4 archetype labels

Weaknesses

  • 2000 ATK is not scored; the score comes from the recursion route
  • Must attack before its self-destruct and needs a Tribute to recur
  • No opponent interaction
  • No combo evidence, so conversion is text-only

Counters / choke points

  • Mass Graveyard banish or Graveyard-based revival prevention (inferred from text, not from evidence)

Best use

Recurring Level 4 Dragon body that returns from the Graveyard for one Tribute. Decks: Red-Eyes, Blue-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn End Phase self-destroy if it attacked this turn; GY revival by Tributing 1 monster; Level 4 DARK Dragon, 2000 ATK, 0 DEF; 5 decks, 1.4 average copies, max 3; Partner co-occurrence counts from deck data
  • Observed: Appears in 5 of the sampled decks across 4 archetype labels; Top partners co-occur in 3 decks each
  • Inferred: Recursion gives repeatable body presence, not card advantage; Generic material value of a Level 4 DARK Dragon; Attack-then-destroy window limits the card to attacking turns
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no legal copies recorded per format average starter count when present unavailable — DeckResilience estimated











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