Ice Water
WATER 3

Ice Water

  • ATK:
  • 1150

  • DEF:
  • 900

  • View:
  • 2264




''A very aggressive mermaid that attacks enemies with the spikes growing from its body.''




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 8, 2026
39± 12/ 100
Power Score
Intrinsic 39

Ice Water — Power Evaluation

Final Score: 39 ± 12 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Material body

Why it scores here

Ice Water is a plain Level 3 WATER Aqua Normal Monster with no effect text in the evidence, so its only conversion is as a body for material. The evidence has no decks, combos or guides, so nothing observed confirms any real role. The score rests on the Level 3 material fit and on the body surviving negation by construction; ATK 1150 and the flavor text earn no points.

Axis scores

Axis Score Evidence
Accessibility 15 Drawn only: no searcher, no archetype and no deck or combo appearances recorded (inferred from type, zero decks). (inferred)
Combo & Conversion 8 No effect text and zero combo appearances, so it builds nothing on its own. (verified: type; observed: 0 combos)
Resource Economy 30 A vanilla body gives no card advantage and no refuel; it is roughly a card-for-body exchange with no return. (inferred)
Effect & Interaction 0 No effect, so no negation, removal or hand-trap reach. (verified: Normal Monster type)
Material Utility 55 Level 3 WATER Aqua is a generic material level; with no effect it converts cleanly as material, but no combo evidence confirms the routes. (inferred)
Resilience & Flexibility 45 Having no effect means nothing is negated to stop it, but it has no redundancy or multi-zone use, and no recorded evidence. (inferred)
Deck-Building Efficiency 55 Zero garnets, locks or restrictions, but no evidenced demand, so the slot cost is clean and the reason to run it is unknown. (inferred)

Calculation

Weight profile: Material body / Normal primary (no secondary role); no deck or combo context to blend. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos: provisional; Deck = null)

Strengths

  • Plain Level 3 WATER Aqua body: a generic material for level-3 slots (inferred)
  • No effect to negate, so the body stays intact under effect negation (verified: Normal Monster type)

Weaknesses

  • No effect: no accessibility route, no interaction and no resource gain (verified: type)
  • Zero deck, combo and guide evidence of any real role (observed)

Counters / choke points

  • Any removal or destruction effect; no card-specific counter is evidenced

Best use

Material body (provisional; no evidenced deck use). Suggested copies: 0.

Evidence & gaps

  • Verified: Type is Normal Monster, Level 3, attribute WATER, race Aqua, ATK 1150 / DEF 900; No effect text in evidence: the description is flavor text only; Formats: TCG, OCG, MasterDuel, DuelLinks; no archetype
  • Observed: 0 decks, 0 combo appearances and 0 guides recorded
  • Inferred: Level 3 WATER Aqua fits level-3 material slots, which is the basis of the Material body role; A vanilla body is intact under negation by construction
  • Data gaps: no decks supplied: deck and synergy signals unavailable no combos supplied: combo conversion is text-only inference no guides supplied description is flavor text only; no effect text supplied in evidence no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); no archetype inclusion data no top-card ranking context











https://metaduelist.com/
Top