Ice Knight
WATER 4

Ice Knight

  • ATK:
  • 1300

  • DEF:
  • 1200

  • View:
  • 3789




Gains 400 ATK for each Aqua monster you control. Once per turn: You can activate this effect; you can Normal Summon 1 WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except WATER monsters.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 54
Deck 52

Ice Knight — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 52 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Ice Knight is a clean Level 4 WATER Aqua body. Its once-per-turn effect adds one extra Normal Summon of a WATER monster in the Main Phase, which is tempo rather than card advantage. Its ATK gain and the 1300 ATK stat earn nothing on their own. The self-restriction that blocks non-WATER summons for the rest of the turn is scored as a deck-building cost. The 105-deck spread across 27 archetypes confirms accessibility and portability but does not inflate the score, and the absence of combo data keeps the combo axis moderate.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 105 sampled decks at about 2.24 copies each across 27 archetypes, but no searcher or starter data is supplied (observed, inferred).
Combo & Conversion 45 Extra WATER Normal Summon adds one body on the field, but there are zero recorded combo boards to confirm a payoff (verified text, inferred).
Resource Economy 40 No card advantage or refuel is stated in the text; the benefit is tempo from the extra summon (verified text, inferred).
Effect & Interaction 10 No negation, removal or opponent interaction in the text; the only restriction hits the controller's own non-WATER summons (verified text).
Material Utility 70 Level 4 WATER Aqua body is a clean generic material, and the body remains usable even when its effect is negated (verified text, inferred).
Resilience & Flexibility 45 A single monster on the field with no recovery or redundancy beyond the deck copies; removal or a negate ends the body (inferred).
Deck-Building Efficiency 55 Low slot cost with a once-per-turn gate, but the self-lock on non-WATER summons is a real restriction on deck composition (verified text, observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 WATER Aqua body that serves as generic material (verified text)
  • Extra WATER Normal Summon adds Main Phase tempo once per turn (verified text)
  • Played in 105 of 105 sampled decks across 27 archetypes at about 2.24 copies (observed)
  • Strong recorded partner overlap with Ice Barrier, Harpie's Feather Duster and Stealth Kragen (observed)

Weaknesses

  • Self-restriction blocks non-WATER Normal and Special Summons for the rest of the turn (verified text)
  • ATK gain is conditional and not a power driver (verified text)
  • No combo evidence, so payoff and board conversion stay unconfirmed (data gap)
  • As a single monster body it is exposed to removal and negation (inferred)

Counters / choke points

  • Monster removal or negation in response to the activation (inferred, speculation)

Best use

Tempo extender and Level 4 WATER material body. Decks: Water-focused Shark, Penguin and Ice Barrier builds (observed). Suggested copies: 2.

Evidence & gaps

  • Verified: Level 4 WATER Aqua effect monster, 1300 ATK / 1200 DEF, per card text; Once-per-turn extra WATER Normal Summon in Main Phase, per card text; Self-restriction blocking non-WATER Normal and Special Summons this turn, per card text
  • Observed: Present in 105 of 105 sampled decks, 2.24 average copies, 27 archetypes; Top partners Ice Barrier and Harpie's Feather Duster at 52.4 percent co-occurrence; Staple section mention in one guide
  • Inferred: Tempo-extender role from the extra summon clause; Material body role from Level 4 WATER attribute; Deck-building cost from the self-lock restriction
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the once-per-turn and summon-restriction interaction











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