Hyper Synchron
LIGHT 4

Hyper Synchron

  • Archetype:
  • Synchron

  • ATK:
  • 1600

  • DEF:
  • 800

  • View:
  • 4475




If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 8, 2026
60± 8/ 100
Power Score
Intrinsic 58
Deck 61

Hyper Synchron — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 61 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler

Why it scores here

Hyper Synchron scores as a Level 4 LIGHT Tuner body: its main value is the Tuner and level it provides for Synchro Summons, which decks run across 14 archetypes. Its text adds only a Graveyard-triggered +800 ATK and End Phase banish for a Dragon-type Synchro, a narrow condition that earns little on its own and no recorded combo presence. The card has no interaction, no card advantage, and no recorded boards, so the score rests on material utility and near-free deckbuilding cost, not on its 1600 ATK or its popularity.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 54 of 54 sampled decks at about 1.07 copies each, but no searcher route is named in the evidence and it never appears in a combo (observed, inferred).
Combo & Conversion 35 The text converts into a +800 ATK buff and banish on a Dragon Synchro only when it is sent to the Graveyard, and there are zero recorded combo boards (verified text, inferred conversion).
Resource Economy 20 No draw, search, or recursion is printed on the card, and it generates no card advantage (verified).
Effect & Interaction 10 The card has no negate, removal, or hand-trap effect (verified).
Material Utility 75 A Level 4 LIGHT Machine Tuner is a clean generic Synchro material, and the Graveyard effect still works once its body is on the field (verified text, observed as Tuner partner in 90.7% of decks).
Resilience & Flexibility 50 Its Graveyard trigger spans zones, but as a Tuner it is exposed to field-side negation and has no redundancy printed (inferred).
Deck-Building Efficiency 85 Runs one copy in almost every deck, is not a garnet or lock, and takes a single slot (observed, verified).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Tuner body for Synchro Summons, live in 54 sampled decks
  • Near-free deckbuilding: single copy, no garnet or lock cost
  • Broad homes: 14 distinct archetypes

Weaknesses

  • Its Graveyard effect is narrow, restricted to a Dragon-type Synchro Summon
  • No recorded combo boards, so combo conversion is text-only inference
  • No interaction, card advantage, or self-protection

Counters / choke points

  • Field-side negation of the Tuner body before it is used as material

Best use

Tuner material for Synchro Summons, with the Graveyard effect as a bonus when a Dragon is the Synchro target. Decks: Synchron, Crimson Dragon, Psy-Frame, ABC. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 LIGHT Machine Tuner, ATK 1600 / DEF 800; Graveyard effect: +800 ATK to a Dragon-type Synchro Summon, End Phase banish; 54 of 54 sampled decks run it, 1.07 copies average
  • Observed: Tuner partner of Tuning in 90.7% of decks; 14 distinct archetypes across the sampled decks; Gameplay type 7 in 70.4% of decks
  • Inferred: Accessibility depends on Synchron and Tuner searchers not named in the evidence; Field-side negation is the main threat to the Tuner body
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only











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