Hi-Speed Re-Level
Spell Normal

Hi-Speed Re-Level

  • Archetype:
  • Roid

  • View:
  • 3490




Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
40± 8/ 100
Power Score
Intrinsic 38
Deck 41

Hi-Speed Re-Level — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Extender, Material body

Why it scores here

Hi-Speed Re-Level is a Normal Spell that costs a Speedroid from the Graveyard and, in return, sets one Synchro Monster's Level to the banished monster's Level and gives it ATK equal to that Level x 500 until end of turn. It converts a Speedroid GY body into a temporary Synchro re-level and ATK boost, which is a narrow, one-shot payoff rather than a board-building or card-advantage effect. The card appears in all 28 sampled decks, but that reflects its place in the Speedroid shell, not intrinsic strength (guardrail 3). Its ATK and Level values do not earn points on their own; the score is held down by the GY cost, the lack of any opponent interaction, and the absence of combo data.

Axis scores

Axis Score Evidence
Accessibility 45 It is a Spell held in hand, but it needs a Speedroid in the GY and a Synchro on the field, and it is live in 28 of 28 sampled decks (decks evidence, observed). Route reliability is inferred from text because there are no combo starter counts.
Combo & Conversion 35 The effect gives one Synchro Monster a temporary Level change and ATK boost, with no summon, no extra bodies and no board growth (card text, verified). No combo boards were recorded, so the conversion score is text-based only (inferred).
Resource Economy 15 It costs one Speedroid from the GY and returns no card, draw, search or refuel, so it is a net -1 card with an optional ATK bonus (card text, verified).
Effect & Interaction 5 It has no effect on opponent cards, and nothing in the text negates, destroys or disrupts the opponent (card text, verified).
Material Utility 10 As a Spell it cannot be Synchro Material. Its only material-adjacent function is changing a Synchro's Level for the turn (card text, inferred).
Resilience & Flexibility 40 The Spell can be negated on activation and its ATK boost ends at the end of the turn. Copy redundancy is moderate, with 1.68 average copies and 8 decks running 3 (decks evidence, observed).
Deck-Building Efficiency 55 It is a single Spell with no garnets, but its GY-cost requirement ties it to Speedroid and Synchro shells, which limits splashing (decks evidence, observed; restriction inferred).

Calculation

Weight profile: Utility / no clear role (default), no blend. Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: Self-restricting GY cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in all 28 sampled decks, with 100% co-occurrence with the core Speedroid staples (decks evidence, observed).
  • Gives a temporary Level change and ATK boost of Level x 500 to a Synchro Monster, which is a real Synchro-side utility (card text, verified).
  • Cheap and easy to run: a single Spell with a moderate copy count (decks evidence, observed).

Weaknesses

  • Costs a Speedroid from the Graveyard and gives no card back, so it is card-disadvantageous (card text, verified).
  • No opponent interaction at all (card text, verified).
  • Its value depends on Speedroid and Synchro being present together, so it is dead in most other homes (inferred).
  • No combo or guide evidence exists to confirm how often it converts into a winning line (data gap).

Counters / choke points

  • Spell negation on activation (inferred from frame type, not in evidence).
  • Removing or bouncing the targeted Synchro Monster in response (inferred from text, not in evidence).

Best use

Synchro-side utility Spell that re-levels a Synchro and adds ATK at the cost of a Speedroid in the GY. Decks: Speedroid, Synchron, Mecha Phantom Beast. Suggested copies: 2.

Evidence & gaps

  • Verified: Costs one Speedroid banished from the Graveyard and targets one Synchro Monster you control (card text).; Sets the Synchro's Level to the banished monster's Level and gives it ATK equal to that Level x 500 until end of turn (card text).; Appears in 28 of 28 sampled decks, with 1.68 average copies (decks evidence).
  • Observed: Speedroid staples co-occur in 92.9% to 100% of decks that run this card (decks evidence).; 17 of 28 decks are Speedroid, 3 are Synchron and 2 are Mecha Phantom Beast (decks evidence).
  • Inferred: Its practical role is a narrow Synchro re-level and ATK boost, not a board-building effect (text-based).; Spell negation and Synchro removal are the main counters (inferred from frame type and text).
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only archetype field reads 'Roid' while card text and deck archetypes say Speedroid; treated as Speedroid











https://metaduelist.com/
Top