DARK
1Hack Worm
Archetype:
Worm
ATK:
400
DEF:
0
View:
3680
If your opponent controls no monsters, you can Special Summon this card (from your hand).
Hack Worm — Power Evaluation
Final Score: 39 ± 12 · Confidence: Low
- Intrinsic: 39 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Hack Worm is a free-to-summon Level 1 DARK Machine body whose only effect is a Special Summon from hand, and that summon works only while the opponent controls no monsters. It does not search, draw, negate, or refuel, so it converts almost nothing into advantage. Its value is mainly as a cheap Level 1 body for Level-based material, which is inferred from its text and not confirmed by any deck or combo data. The 400 ATK earns no points by itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The hand-summon needs the opponent to have no monsters, so it is live only in narrow spots (verified from card text; no deck or combo data to confirm frequency). |
| Combo & Conversion | 20 | It produces one 400-ATK body and has no search or payoff text, so no combo conversion is shown (verified from card text; no combo examples supplied). |
| Resource Economy | 40 | No card advantage, draw, or GY refuel; the summon itself costs nothing (verified from card text). |
| Effect & Interaction | 5 | No negate, removal, or hand-trap effect (verified from card text). |
| Material Utility | 55 | Level 1 DARK Machine is a clean generic material for Level-based summons, and it stays a Level 1 body even if its effect is negated (inferred from card stats; no material data supplied). |
| Resilience & Flexibility | 30 | Its single conditional summon can be shut off by any opponent monster, and it has no recursion or redundancy (verified from card text). |
| Deck-Building Efficiency | 60 | A 1-cost, free-to-summon body that can be run in small numbers with no garnet or lock restrictions (inferred from card text and format legality). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos supplied; provisional, Deck = null, Meta = null)
Strengths
- Free, cheap Level 1 body that can be summoned from hand
- Level 1 DARK Machine fits Level-based material needs (inferred)
- Archetype-specific Worm body with a clear, short effect
Weaknesses
- Hand-summon only works while the opponent controls no monsters
- 400 ATK and no effect beyond the summon
- No search, draw, negate, or GY refuel
Counters / choke points
- Any opponent monster on the field blocks the summon condition
Best use
Worm archetype body, or Level 1 material when the opponent's field is empty.
Evidence & gaps
- Verified: Special Summon from hand only if the opponent controls no monsters (card text); Level 1, DARK, Machine, Effect Monster, ATK 400, DEF 0, Worm archetype (card data)
- Inferred: Level 1 body is usable as Level-based material (stat-based inference, not in deck or combo data); Cheap enough to run in small numbers without deckbuilding cost (format legality plus text)
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






