Hack Worm
DARK 1

Hack Worm

  • Archetype:
  • Worm

  • ATK:
  • 400

  • DEF:
  • 0

  • View:
  • 3680




If your opponent controls no monsters, you can Special Summon this card (from your hand).




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 9, 2026
39± 12/ 100
Power Score
Intrinsic 39

Hack Worm — Power Evaluation

Final Score: 39 ± 12 · Confidence: Low

  • Intrinsic: 39 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Hack Worm is a free-to-summon Level 1 DARK Machine body whose only effect is a Special Summon from hand, and that summon works only while the opponent controls no monsters. It does not search, draw, negate, or refuel, so it converts almost nothing into advantage. Its value is mainly as a cheap Level 1 body for Level-based material, which is inferred from its text and not confirmed by any deck or combo data. The 400 ATK earns no points by itself.

Axis scores

Axis Score Evidence
Accessibility 35 The hand-summon needs the opponent to have no monsters, so it is live only in narrow spots (verified from card text; no deck or combo data to confirm frequency).
Combo & Conversion 20 It produces one 400-ATK body and has no search or payoff text, so no combo conversion is shown (verified from card text; no combo examples supplied).
Resource Economy 40 No card advantage, draw, or GY refuel; the summon itself costs nothing (verified from card text).
Effect & Interaction 5 No negate, removal, or hand-trap effect (verified from card text).
Material Utility 55 Level 1 DARK Machine is a clean generic material for Level-based summons, and it stays a Level 1 body even if its effect is negated (inferred from card stats; no material data supplied).
Resilience & Flexibility 30 Its single conditional summon can be shut off by any opponent monster, and it has no recursion or redundancy (verified from card text).
Deck-Building Efficiency 60 A 1-cost, free-to-summon body that can be run in small numbers with no garnet or lock restrictions (inferred from card text and format legality).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 39, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks AND no combos supplied; provisional, Deck = null, Meta = null)

Strengths

  • Free, cheap Level 1 body that can be summoned from hand
  • Level 1 DARK Machine fits Level-based material needs (inferred)
  • Archetype-specific Worm body with a clear, short effect

Weaknesses

  • Hand-summon only works while the opponent controls no monsters
  • 400 ATK and no effect beyond the summon
  • No search, draw, negate, or GY refuel

Counters / choke points

  • Any opponent monster on the field blocks the summon condition

Best use

Worm archetype body, or Level 1 material when the opponent's field is empty.

Evidence & gaps

  • Verified: Special Summon from hand only if the opponent controls no monsters (card text); Level 1, DARK, Machine, Effect Monster, ATK 400, DEF 0, Worm archetype (card data)
  • Inferred: Level 1 body is usable as Level-based material (stat-based inference, not in deck or combo data); Cheap enough to run in small numbers without deckbuilding cost (format legality plus text)
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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