Spell
EquipGust Fan
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A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Gust Fan — Power Evaluation
Final Score: 31 ± 8 · Confidence: Low
- Intrinsic: 30.5 · Deck: — · Meta: provisional
- Primary role: Utility
Why it scores here
Gust Fan is a text-only Equip Spell: its card text grants +400 ATK and -200 DEF to an equipped WIND monster, with no search, recursion, negation, or board creation. The evidence contains no decks, combos, or guides, so the score rests on the card text alone and the Utility default weights. High ATK-style stat gains earned no points, and the score is capped by the WIND-only restriction and the fact that the equipped monster is the only thing it improves.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Spell card with no searcher or recursion evidence; usable only when a WIND monster is already on the field (inference from text, no combo or deck data) (inferred). |
| Combo & Conversion | 25 | Stat boost only, creates no extra body or board on its own; no combo examples recorded (inferred from text). |
| Resource Economy | 20 | Spent as a card for a stat buff with no draw, refuel, or recovery in the text (verified text, no advantage shown). |
| Effect & Interaction | 5 | No negation, removal, or disruption in the text (verified text). |
| Material Utility | 20 | Does not add a material body; a WIND monster it equips keeps its own material value, and the equip is lost if the monster leaves (inferred). |
| Resilience & Flexibility | 20 | Equip is lost when the equipped monster is removed, and it is restricted to WIND monsters, so it has few live spots (inferred). |
| Deck-Building Efficiency | 55 | Single-copy spell with no garnet or lock restriction, but it occupies a slot that only works with WIND monsters (inferred from text, no deck data). |
Calculation
Weight profile: Utility / no clear role (default weights); no secondary role blend. Intrinsic ≈ 30.5, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; provisional, Deck = null)
Strengths
- Clean, unrestricted stat boost with no garnet or self-lock
- Straightforward text with few timing or rules pitfalls
Weaknesses
- Restricted to WIND monsters, so it is dead without a WIND body
- No searcher, recursion, or interaction in the text
- Lost when the equipped monster leaves the field
Counters / choke points
- Monster removal or destruction on the equipped WIND monster, which also strands the equip
Best use
Utility stat boost for WIND monsters in WIND-focused builds. Suggested copies: 1.
Evidence & gaps
- Verified: Text: a WIND monster equipped with this card gains 400 ATK and loses 200 DEF; Frame is Spell Card (Equip), legal in TCG, OCG, MasterDuel, DuelLinks
- Inferred: Usable only when a WIND monster is on the field; Equip is lost when the equipped monster leaves the field; Few practical routes since no searcher or recursion is evidenced
- Data gaps: no decks supplied, so deck/synergy signals unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is unknown no rulings data for equip interactions






