Gust
Trap Normal

Gust

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You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.




 
 
AI Power Analysis
Removal / NegationConfidence: LowEvaluated Oct 9, 2026
38± 8/ 100
Power Score
Intrinsic 38

Gust — Power Evaluation

Final Score: 38 ± 8 · Confidence: Low

  • Intrinsic: 38 · Deck: — · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Gust is a reactive Trap whose only verified function is destroying one Spell or Trap on the field, and its activation requires an opponent's card effect to destroy or send one of your Spell Cards to the Graveyard. The score reflects a narrow, conditional answer with no searcher, deck, or combo evidence to raise it; the card's popularity (view count 4452) and its generic Normal-race frame earned no points. Its low accessibility and conditional trigger keep the score low even though it is cheap to run.

Axis scores

Axis Score Evidence
Accessibility 30 Set Trap that only activates after an opponent's effect sends your Spell to the Graveyard, with no supplied searcher or deck route (verified text, inferred access).
Combo & Conversion 10 No combo boards or starter/payoff data supplied; the card only trades one card for one Spell or Trap (verified text, no observed combo stat).
Resource Economy 40 One-for-one destruction gated by an opponent effect, with no refuel or draw; the exchange is roughly even when it fires (inferred from text).
Effect & Interaction 40 Targets only Spell and Trap cards and only after a specific opponent trigger, so it is situational interaction (verified text, inferred strength).
Material Utility 5 Trap card with no monster body, so it provides no material, level, or attribute value (verified type).
Resilience & Flexibility 30 A face-down Trap that the opponent can avoid by not sending Spells to the Graveyard by card effect; no redundancy or multi-zone presence (inferred).
Deck-Building Efficiency 85 No garnet, lock, or self-restriction text, and a single trap slot with no copy limit supplied (verified text, no banlist token).

Calculation

Weight profile: Removal / Negation primary; no secondary role applied. Intrinsic ≈ 38, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (provisional; no decks and no combos supplied, Deck = null)

Strengths

  • Destroys one Spell or Trap on the field, a clean one-for-one answer when its trigger happens
  • Costs no monster body and has no garnet or lock restriction in the supplied text
  • Single-slot trap that can be run without an archetype commitment

Weaknesses

  • Activation needs an opponent's card effect to destroy or send your Spell to the Graveyard, so it is dead in many turns
  • Only interacts with Spells and Traps, leaving monsters and Monster Effects untouched
  • No deck, combo, or guide evidence to confirm it is played in practice

Counters / choke points

  • An opponent who avoids effects that send your Spell Cards to the Graveyard keeps the trigger from happening (inferred from text)
  • Keeping the opponent's Spell-destroying effects out of your board state, or playing without Spells on the field, prevents the activation (inferred)

Best use

Reactive answer to a Spell or Trap on the opponent's field after an opponent's Spell-destroying effect.

Evidence & gaps

  • Verified: Card type is Trap Card with the supplied description; Activation requires an opponent's card effect to destroy or send your Spell Cards from the field to the Graveyard; Effect destroys one Spell or Trap card on the field
  • Inferred: Primary role is reactive Removal / Negation rather than a Hand trap, because it is a set Trap that answers Spells and Traps only; Accessibility is low because the trigger is conditional on opponent action; Deckbuilding cost is clean because no copy restriction or garnet text is supplied
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no evidence of how often opponent effects send Spell Cards to the Graveyard, so trigger frequency is unknown











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