Spell
EquipGrid Rod
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3814
Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.
Grid Rod — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 51 · Meta: provisional
- Primary role: Utility
Why it scores here
Grid Rod converts a Cyberse monster already on the field into a protected, +300 ATK threat. It does not add card advantage or board presence: it is a -1 equip with no direct refuel, and its value depends on a Cyberse body being live. Its presence in 50 of 50 sampled decks across 18 archetypes confirms it is a practical, portable pick, but that frequency was not counted as power. No combo data was supplied, so combo conversion is text-only and scored low, and the 3744 view count and ATK gain earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Spell that needs a face-up Cyberse monster to equip; it is run in all 50 decks at about 1.86 copies, but no combo starter or searched data exists to confirm routes (observed). |
| Combo & Conversion | 30 | Text gives +300 ATK and protection but no board-building; with zero combo appearances the conversion is text-only (inferred). |
| Resource Economy | 20 | Costs a card to equip with no card-advantage or banish-refuel effect; the GY effect only protects, it does not return value (verified). |
| Effect & Interaction | 40 | Makes the equipped monster unaffected by opponent card effects and prevents its first battle destruction each turn, but it does not negate or remove anything (verified). |
| Material Utility | 5 | A Spell card, so it is never material; it contributes no body or level (verified). |
| Resilience & Flexibility | 55 | Protects the equipped monster and gives a GY trigger that shields the Cyberse board from battle and effect destruction until end of turn; the protection is once per turn for battle (verified). |
| Deck-Building Efficiency | 70 | Single-slot, 1 to 3 copies, no garnet or lock, but it is restricted to Cyberse targets (verified; observed copy distribution). |
Calculation
Weight profile: Utility default weights (no clear primary role); no secondary blend. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Makes an equipped Cyberse monster unaffected by opponent card effects
- Prevents the first battle destruction each turn of the equipped monster
- GY effect shields the Cyberse board from battle and effect destruction until end of turn
- Single slot with flexible 1 to 3 copy counts and no garnet cost
Weaknesses
- Dead without a face-up Cyberse monster to equip
- No card advantage or refuel; it is a -1 with protection as the only return
- Battle protection is once per turn and the GY effect only triggers after the card is destroyed face-up
Counters / choke points
- Negating or destroying the Spell before it resolves on the equip target
- Removing the equipped Cyberse monster in response to the equip
- Attacks that reach the equipped monster after the once-per-turn battle protection is spent
Best use
Single-slot protection for a Cyberse board-stabilizing body. Decks: Cynet decks, Code Talker decks (two archetype IDs), Mathmech decks, Solemn decks. Suggested copies: 2.
Evidence & gaps
- Verified: Equip only to a Cyberse monster you control; Gives +300 ATK to the equipped monster; Equipped monster is unaffected by opponent card effects; First battle destruction each turn is prevented; GY effect makes Cyberse monsters unable to be destroyed by battle or card effects until end of turn
- Observed: Present in 50 of 50 sampled decks (100% main deck); Average 1.86 copies per deck; 18 distinct archetypes; Cynet Mining appears in 80% of the sampled decks that run Grid Rod
- Inferred: Its value is protection, not card advantage, so it scores as Utility rather than Recovery; Its usefulness depends on the Cyberse board being live when protection matters
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; legal_copies is empty, so the 3-copy limit is assumed no usage statistics (StatisticsCard); inclusion data comes only from the 50-deck sample top_card_context has no rankings Cyberse density in the sampled decks is not supplied, so equip-target availability is unknown






