Greed
Trap Continuous

Greed

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Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 46
Deck 49

Greed — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Floodgate/Control

Why it scores here

Greed is a Continuous Trap that punishes any draw caused by a card effect, at 500 damage per card drawn, taken in the End Phase by the player who drew. Its score comes from that soft, symmetric tax on draw effects and from its portability: it appears in 21 sampled decks across 9 archetypes, almost always as a single copy, so it is cheap to run. It converts nothing into board or card advantage and cannot be used as material, so the Floodgate/Control profile applies and the score stays near the middle of the scale. No combo data is supplied, so the combo and starter axes rest on text alone.

Axis scores

Axis Score Evidence
Accessibility 40 Set as a backrow trap and sampled in 21 decks at about 1.19 copies each, but no searcher or live-hand route is evidenced (observed deck frequency, inferred access).
Combo & Conversion 10 No combos are supplied and the text builds no board by itself, so conversion is near zero (inferred from text).
Resource Economy 25 It gives no card advantage and only converts opponent draw effects into LP damage, with no refuel or banish value (verified from text).
Effect & Interaction 45 It is a continuous, situational tax on draw effects that also hits the controller's own effect draws, with a 500-per-card damage scale that matters less at high LP totals (verified text, inferred impact).
Material Utility 0 A Trap Card cannot be used as Link, Xyz, Synchro or Fusion material, so it contributes no material value (verified from frame type).
Resilience & Flexibility 40 It persists face-down on the field across turns but is vulnerable to any backrow destruction or trap removal, and the 21-deck sample shows no redundancy evidence (inferred).
Deck-Building Efficiency 70 Mostly one copy per deck, no garnet, no lock and no banlist token in the evidence, so it is cheap and clean to run (observed deck copies, verified format legality).

Calculation

Weight profile: Floodgate / Control profile, single role, no blend. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Punishes draw-effect-heavy decks and hand-refuel lines with a steady End Phase tax
  • Single-copy, low-cost slot that fits into many archetypes (9 in the sample)
  • Persists across turns once set

Weaknesses

  • No card advantage, searching, or board presence of its own
  • Symmetric: it damages the controller's own card-effect draws
  • Damage scale is small against a high LP total and gives little value in a long game
  • Cannot be used as material

Counters / choke points

  • Backrow removal or trap destruction (inferred; no specific card named in the evidence)
  • Decks that avoid card-effect draws entirely, so the tax never triggers (inferred)

Best use

Floodgate / draw-punisher trap. Decks: Draw-heavy shells with the card-effect draws from the sampled partners (Into the Void, Wonder Wand, Reload, T.G. Hyper Librarian) as a possible context, not proven causal. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap with the stated End Phase damage text (500 per card drawn by effect); Formats: TCG, OCG, MasterDuel, DuelLinks; 21 decks sampled, 9 distinct archetypes, average 1.19 copies
  • Observed: Partner co-occurrence of 85.7% with Into the Void, Wonder Wand, Reload, Old Entity Cthugua, T.G. Hyper Librarian, Ancient Fairy Dragon (18 of 21 decks); No combo boards recorded, so no measured starter, search or payoff role
  • Inferred: Acts as a soft, symmetric draw tax rather than a removal or negation effect; Deck-level role is portable but situational, and its impact depends on how often draw effects fire in the opponent's deck
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion is from the deck sample only no banlist token, assumed 3 copies (unlimited) no rulings supplied, so draw-timing edge cases are unverified no per-gameplay LP context, so the 500-damage scale is judged in general terms











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