Trap
ContinuousGozen Match
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16381
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
Gozen Match — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 57 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Board breaker
Why it scores here
Gozen Match is a Continuous Trap whose value is board control: it forces each player to control only one Attribute of monster and sends the rest to the GY. Its score comes from effect_interaction, the Floodgate/Control weight, and the fact that 400 of 400 sampled decks run one copy, which confirms it is practically accessible. It does not score for combo conversion, material use, or card advantage, because the evidence shows no combos and the text gives it no searches, refuel, or material value. High card-level stats are irrelevant here; the score rests on the control effect and the deck-level inclusion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Single-copy trap with no searcher in the evidence (searched-for role = 0), but it is run in 400/400 sampled decks across 123 archetypes, so it is practically reachable (observed). |
| Combo & Conversion | 30 | No recorded combos (total combos = 0); the card only sets a board state and builds nothing on its own from the text (inferred). |
| Resource Economy | 30 | Sends all other face-up monsters to the GY for both players, so it is a symmetric board reset with no card advantage or refuel from the text (inferred). |
| Effect & Interaction | 75 | Mass-removal style floodgate that limits each player to one Attribute and clears the other face-up monsters, a strong control effect (verified from text; frequency observed in decks). |
| Material Utility | 5 | A trap card, so it cannot be used as material and gives no body value (verified from card type). |
| Resilience & Flexibility | 45 | It stays on the field as a Continuous Trap, but it is single-copy and can be removed by trap-destruction effects (inferred; no counter data in evidence). |
| Deck-Building Efficiency | 55 | One copy per deck at no garnet cost, with a mild restriction because it also clears the user's own monsters (verified from legal copies and text; avg copies 1.03). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Board breaker (Going-second). Intrinsic ≈ 59, Deck ≈ 57, Meta = provisional. Modifiers: Limited-to-1 in all formats (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong, flexible board control: one card limits each player to a single Attribute and clears the rest
- Widely run in the sampled decks (400/400, 123 archetypes), so it is practically accessible
- Costs one slot with no garnet requirement
Weaknesses
- No search, refuel, or material value: it gives no card advantage and no combo conversion in the evidence
- Clears the user's own face-up monsters as well as the opponent's, which restricts the deck it can join
- Single copy with no redundancy, so it is not a resilient line by itself
Counters / choke points
- Trap-destruction or trap-removal effects, which would remove the continuous effect (inferred; no counter data in evidence)
- Playing around it by keeping monsters in the GY or on other Attributes (inferred from the text)
Best use
Floodgate/Control with a board-breaker secondary role; run as a single tech copy. Decks: Control and tech-heavy decks that want a mass board reset against wide boards. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap text: each player controls only one Attribute of monster; other face-up monsters are sent to the GY; legal copies is 1 in TCG, OCG and MasterDuel; Run in 400 of 400 sampled decks at about 1 copy each
- Observed: Runs in 123 distinct archetypes, with the highest rate in Blitzclique (7.2%) and Shark (4.8%); Strong partners in decks: Ash Blossom & Joyous Spring (84%) and Droll & Lock Bird (74%); Guides mention it as a tech or staple card in Salamangreat, Dark Magician and Gate Guardian builds
- Inferred: Acts as a board-control and floodgate effect rather than a combo starter; Trap-destruction effects are the main way to remove it
- Data gaps: no combos supplied — combo conversion is text-only inference no searcher or support data for the card no counter or interaction data supplied, so counter list is inferred from the text deck inclusion of 400/400 is unusually high and could reflect the sample rather than broad play; deck count is not treated as power






