Gora Turtle
WATER 3

Gora Turtle

  • ATK:
  • 1100

  • DEF:
  • 1100

  • View:
  • 2691




As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 53
Deck 45

Gora Turtle — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 45 · Meta: provisional
  • Primary role: Floodgate / Control · Secondary: Material body

Why it scores here

Gora Turtle's only verified function is a continuous attack lock on monsters with 1900 or more ATK while it stays face-up, so it converts a board into a blocked attack and nothing more; combo data is empty and no guide describes it doing more. Its points come from a cheap, single-copy Level 3 body that is easy to Normal Summon and reliably live against high-ATK attackers, plus clean material value. The 1100/1100 stats earned no points. Presence in 4 of 4 sampled decks confirms it is a played slot, not that it is strong, so the final lands in the middle.

Axis scores

Axis Score Evidence
Accessibility 60 Normal Summon from hand with no searcher or special-summon condition in the evidence, live as soon as it is on the field (inferred from card text; no starter role/searched-for role data).
Combo & Conversion 10 No combo boards recorded (combo data.total combos = 0); the card only restricts attacks and builds no board (verified from card text).
Resource Economy 20 No draw, search, recursion or card-advantage clause in the text (verified from card text).
Effect & Interaction 55 Stops attacks by monsters with ATK 1900+ while face-up, but does not stop summons, effects or lower-ATK attackers, so it is situational soft interaction (verified from text, inferred scope).
Material Utility 60 A Level 3 WATER Aqua body with no Tuner type; its stats remain as material even if its lock is negated (inferred from type and text).
Resilience & Flexibility 30 Dies to any negation or removal, and its effect ends the moment it leaves the field; no redundancy is evidenced (inferred from card text).
Deck-Building Efficiency 75 Single copy in every sampled deck, no garnet, lock or self-restriction clause, so it is cheap to run (observed from deck data copies per deck).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Material body. Intrinsic ≈ 53, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, single-copy body with no garnet or self-lock
  • Continuous attack lock against monsters with 1900+ ATK while face-up
  • Clean Level 3 material value that survives negation of its effect

Weaknesses

  • No effect on monsters below 1900 ATK, on summons, or on effects
  • Ends immediately to any negation or removal of the Turtle itself
  • No combo, search or recursion evidence; role depends on the opponent playing high-ATK attackers

Counters / choke points

  • Negate or destroy Gora Turtle to remove the attack lock
  • Attack with monsters below 1900 ATK, or win through effects rather than attacks
  • Board that is built from effects and not from attacks

Best use

Single-copy floodgate against 1900+ ATK attackers, with Level 3 material value. Decks: Utopia, Assault Mode. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: monsters with ATK 1900 or more cannot declare an attack while face-up; Level 3, WATER, Aqua, Effect Monster, 1100/1100; Legal in TCG, OCG, MasterDuel and DuelLinks; Appears in 4 of 4 sampled decks, 1 copy each, across 2 archetypes
  • Observed: All 4 sampled decks run it in the main deck at 1 copy; Top partners co-occur in 4 of 4 decks, a sample-size artifact rather than a measured synergy
  • Inferred: Floodgate/Control is the primary role from the attack-lock text; Material body is the secondary role from Level 3 with no Tuner type; Its effect is blanked by negation or removal of the Turtle
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) so archetype inclusion is inferred from the 4-deck sample only no starter count, so DeckResilience is inferred from archetype count alone no top-card ranking data











https://metaduelist.com/
Top