Golden Homunculus
LIGHT 6

Golden Homunculus

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 1759




This card gains 300 ATK and DEF for each of your banished cards.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 48
Deck 46

Golden Homunculus — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Golden Homunculus is a Level 6 LIGHT Warrior whose only text is a banish-count stat gain (+300 ATK/DEF per banished card you control). It has no combo, guide or usage-statistics evidence showing it converting that into winning value, so its value rests on being a generic Level 6 body that appears in 11 of 11 sample decks across 8 archetypes. The printed 1500 ATK/DEF earns no points, and the banish-dependent stat gain is scored as a conditional bonus, not a driver of the score.

Axis scores

Axis Score Evidence
Accessibility 40 No searcher or starter evidence (searched-for role and starter role are 0), and it is in 11 of 11 sample decks at 2.36 copies on average, so it is live but not reliably reachable from hand (observed, with inference on draw odds).
Combo & Conversion 30 No combo boards recorded (total combos 0); the banish-based stat gain is text-only and depends on an external banish engine that the evidence does not show (inferred).
Resource Economy 20 No draw, search, refuel or card-advantage text, and no net-advantage stat in the evidence (verified from card text).
Effect & Interaction 5 No negation, removal or hand-trap text, and no role hints flag interaction (verified from card text).
Material Utility 60 Level 6 LIGHT Warrior is a generic material body by level, attribute and race, and its body remains as material even if its effect is negated (inferred from card stats).
Resilience & Flexibility 35 Its stat gain is lost if the effect is negated, leaving a 1500/1500 body; it appears across 8 archetypes and 4 gameplay types, which gives some spread (observed deck spread, inferred resilience).
Deck-Building Efficiency 65 Average 2.36 copies with no garnet or lock text, and it is run at 1–3 copies with no self-restriction (observed copies per deck, verified from card text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Runs in 11 of 11 sample decks across 8 archetypes and 4 gameplay types, so it is portable
  • Generic Level 6 LIGHT Warrior body usable as material even when its effect is negated
  • Clean, low-cost deckbuilding with 1–3 copies and no garnet or lock text

Weaknesses

  • Stat gain depends on banished cards, which the evidence does not show being reliably available
  • No combo, searcher or interaction evidence, so the card's realistic conversion is unproven
  • Zero effect interaction and no card advantage in its own text

Counters / choke points

  • Generic negation or effect-negation cards remove its banish-based stat gain
  • Mass banish or stat-reset effects in the opponent's hand or field

Best use

Generic Level 6 body and banish-scaling attacker in mid-game boards, used where the deck can banish cards. Decks: Harpie, D.D., Greed. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 6, LIGHT Warrior, Effect Monster, 1500 ATK/DEF (card text); Effect: gains 300 ATK and DEF for each of your banished cards (card text); Legal in TCG, OCG and MasterDuel formats (formats); Appears in 11 of 11 sample decks (deck data)
  • Observed: Average 2.36 copies per deck, max 3 (copies per deck); Spread across 8 archetypes and 4 gameplay types (deck data); Top partners include Gren Maju Da Eiza at 100% co-deck rate (top partners); No combo boards recorded (combo data.total combos = 0)
  • Inferred: Stays a usable material body when its effect is negated, because its level and attribute are unchanged; Its stat gain is only realised when the deck can banish cards, which the evidence does not measure
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; legal copies is empty, so 3 copies is assumed no usage statistics (StatisticsCard); inclusion % is from the 11-deck sample only top-card data shows no ranking, so accessibility is not confirmed at scale











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