EARTH
6Gillagillancer
ATK:
2200
DEF:
800
View:
2373
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.
Gillagillancer — Power Evaluation
Final Score: 30 ± 8 · Confidence: Medium
- Intrinsic: 35 · Deck: 26.5 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Gillagillancer is a Level 6 Earth Warrior with 2200 ATK, but its effect is a liability: it can only be Special Summoned from hand when the opponent controls a monster and you control none, and it deals 500 damage to you every End Phase while face-up. The score comes from its generic Level 6 Earth Warrior body, which can still serve as material even when its effect is negated, and from its single recorded Resonator deck. The 2200 ATK earns no points, and the self-damage drawback pulls the score down.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | The hand-summon condition (opponent has a monster, you have none) is narrow and there is no searcher or recorded starter role, so it is rarely live (inference, plus 1 deck and 0 combo appearances). |
| Combo & Conversion | 30 | The card only summons a 2200 body under its condition and has no recorded board conversion, so the value is text-only inference (inferred). |
| Resource Economy | 10 | Its only recurring effect is a 500-damage cost each End Phase with no card advantage or refuel (verified from card text). |
| Effect & Interaction | 5 | It has no negation, removal, or disruption effect (verified from card text). |
| Material Utility | 55 | A generic Level 6 Earth Warrior body still converts into material when its effect is negated, since the drawback does not change its stats (verified from card text, inferred for material use). |
| Resilience & Flexibility | 30 | A single copy in one deck with a narrow summon condition and no redundancy gives it little resilience (observed from deck data). |
| Deck-Building Efficiency | 40 | Running it costs no garnet slots, but the 500 self-damage per End Phase is a real cost in the deck plan (verified from card text, inferred for deck cost). |
Calculation
Weight profile: Utility / no clear role default weights; no secondary blend applied. Intrinsic ≈ 35, Deck ≈ 26.5, Meta = provisional. Modifiers: Self-damage restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 6 Earth Warrior body usable as material even if its effect is negated
- Single-deck Resonator evidence confirms it has at least one real home
Weaknesses
- Narrow hand-summon condition (opponent has a monster, you control none)
- 500 self-damage each End Phase while face-up
- No recorded combo role, searcher, or interaction
- Only one deck in the sample and no combo or guide evidence
Counters / choke points
- Any effect that removes or negates the card shuts off its summon and self-damage
- Opponent boards with no monster in play block the summon condition
Best use
Utility / Material body. Decks: Resonator (1 deck in the sample, gameplay type 4). Suggested copies: 1.
Evidence & gaps
- Verified: Level 6 Earth Warrior, 2200 ATK, 800 DEF; Hand Special Summon condition: opponent controls a monster and you control none; 500 damage each End Phase while face-up; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Appears in 1 deck in the sample (Resonator, gameplay type 4), 1 copy
- Inferred: The summon condition is narrow and rarely live; Body still converts into material when its effect is negated
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






