Gillagillancer
EARTH 6

Gillagillancer

  • ATK:
  • 2200

  • DEF:
  • 800

  • View:
  • 2373




If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage. This card must be face-up on the field to activate and to resolve this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
30± 8/ 100
Power Score
Intrinsic 35
Deck 26

Gillagillancer — Power Evaluation

Final Score: 30 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 26.5 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Gillagillancer is a Level 6 Earth Warrior with 2200 ATK, but its effect is a liability: it can only be Special Summoned from hand when the opponent controls a monster and you control none, and it deals 500 damage to you every End Phase while face-up. The score comes from its generic Level 6 Earth Warrior body, which can still serve as material even when its effect is negated, and from its single recorded Resonator deck. The 2200 ATK earns no points, and the self-damage drawback pulls the score down.

Axis scores

Axis Score Evidence
Accessibility 25 The hand-summon condition (opponent has a monster, you have none) is narrow and there is no searcher or recorded starter role, so it is rarely live (inference, plus 1 deck and 0 combo appearances).
Combo & Conversion 30 The card only summons a 2200 body under its condition and has no recorded board conversion, so the value is text-only inference (inferred).
Resource Economy 10 Its only recurring effect is a 500-damage cost each End Phase with no card advantage or refuel (verified from card text).
Effect & Interaction 5 It has no negation, removal, or disruption effect (verified from card text).
Material Utility 55 A generic Level 6 Earth Warrior body still converts into material when its effect is negated, since the drawback does not change its stats (verified from card text, inferred for material use).
Resilience & Flexibility 30 A single copy in one deck with a narrow summon condition and no redundancy gives it little resilience (observed from deck data).
Deck-Building Efficiency 40 Running it costs no garnet slots, but the 500 self-damage per End Phase is a real cost in the deck plan (verified from card text, inferred for deck cost).

Calculation

Weight profile: Utility / no clear role default weights; no secondary blend applied. Intrinsic ≈ 35, Deck ≈ 26.5, Meta = provisional. Modifiers: Self-damage restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 6 Earth Warrior body usable as material even if its effect is negated
  • Single-deck Resonator evidence confirms it has at least one real home

Weaknesses

  • Narrow hand-summon condition (opponent has a monster, you control none)
  • 500 self-damage each End Phase while face-up
  • No recorded combo role, searcher, or interaction
  • Only one deck in the sample and no combo or guide evidence

Counters / choke points

  • Any effect that removes or negates the card shuts off its summon and self-damage
  • Opponent boards with no monster in play block the summon condition

Best use

Utility / Material body. Decks: Resonator (1 deck in the sample, gameplay type 4). Suggested copies: 1.

Evidence & gaps

  • Verified: Level 6 Earth Warrior, 2200 ATK, 800 DEF; Hand Special Summon condition: opponent controls a monster and you control none; 500 damage each End Phase while face-up; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 1 deck in the sample (Resonator, gameplay type 4), 1 copy
  • Inferred: The summon condition is narrow and rarely live; Body still converts into material when its effect is negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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