Trap
NormalGet Out!
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1608
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.
Get Out! — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Get Out! is a normal Trap whose power is a targeted, once-per-turn answer to Extra Deck summons: it removes up to two opponent monsters that were Special Summoned from the Extra Deck, which costs the opponent tempo and resources. Its 91-deck sample across 20 archetypes shows it is a practical, cheap, one-copy-per-deck staple with clean deckbuilding cost, and that breadth earns the accessibility and deckbuilding scores. The high deck count and the partner list, which is dominated by generic hand traps and staples, are frequency evidence, so they confirm the card is played, not that it is intrinsically strong; no combo data exists, so combo conversion is scored low. Its ceiling is narrow: it does nothing against Main Deck boards or non-Extra-Deck lines, and it is a set trap that can be blanked or outpaced.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Set trap played in 91 decks across 20 archetypes at 1.29 average copies, with no combo starter/searched data to confirm live-ness (observed/inferred). |
| Combo & Conversion | 20 | No recorded combos and no combo examples; the text converts to a 2-for-0 tempo removal only, with no stated follow-up board (inferred). |
| Resource Economy | 60 | Removes two opponent monsters for one card, and the opponent must re-pay Extra Deck summon costs; no refuel or searches in the text (verified text, inferred value). |
| Effect & Interaction | 55 | Targets up to 2 monsters, restricted to Extra Deck Special Summons, once per turn; strong against Extra Deck boards but narrow against Main Deck lines (verified). |
| Material Utility | 0 | A Trap card cannot be used as material and has no body (verified from card type). |
| Resilience & Flexibility | 50 | Set and once-per-turn with a narrow trigger condition; can be stopped by negation or outpaced, but usable across multiple turns when the opponent summons from the Extra Deck (inferred, observed deck spread). |
| Deck-Building Efficiency | 85 | Single-copy staple with no garnet or lock; 65 decks run one copy and 26 run two, so it fits a standard slot cleanly (observed). |
Calculation
Weight profile: Primary role Removal / Negation, no secondary role blended. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Cheap, one-copy-per-deck staple with clean deckbuilding cost (observed, 91 decks)
- Two-for-one tempo removal against Extra Deck summons (verified text)
- Spread across 20 archetypes, so it is not tied to one home (observed)
Weaknesses
- Narrow trigger: only monsters Special Summoned from the Extra Deck (verified text)
- Once per turn limit (verified text)
- No value against Main Deck boards or non-Extra-Deck lines (inferred)
Counters / choke points
- Negation of the trap while it is set (inferred from set-trap status)
- Opponent avoiding Extra Deck Special Summons (inferred)
Best use
Removal / Negation. Decks: Extra Deck-heavy archetypes (for example Labrynth, Red-Eyes, Dragon Link, Swordsoul, Rokket in the sample). Suggested copies: 1.
Evidence & gaps
- Verified: Text: targets 2 opponent monsters Special Summoned from the Extra Deck and shuffles them into the Deck; Text: once per turn; Card type: Trap, so it cannot be material
- Observed: Present in 91 decks, 1.29 average copies, 20 archetypes; Gameplay split 81 to 10 across two gameplay types
- Inferred: Opponent pays a tempo cost to re-summon from the Extra Deck; Strength depends on the opponent using Extra Deck summons
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






