Gernia
DARK 4

Gernia

  • ATK:
  • 1300

  • DEF:
  • 1200

  • View:
  • 3349




During your next Standby Phase, after this face-up card you control was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
49± 6/ 100
Power Score
Intrinsic 49
Deck 49

Gernia — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Gernia's only text is a conditional self-revival: if it is destroyed by an opponent's card effect while face-up, it is Special Summoned during your next Standby Phase. That returns one copy of itself with no card advantage, so it earns a middling Recovery score, not a strong one. Its 1300 ATK and Level 4 DARK Zombie body earn nothing by themselves; the points come from the text's recursion and the body's generic material fit. Its presence in 10 of 10 sampled decks, next to staples such as Dark Necrofear and Witch of the Black Forest, confirms it is played but does not raise its power.

Axis scores

Axis Score Evidence
Accessibility 30 It is only live after an opponent's effect destroys it and the Standby Phase arrives, with no search or recursion route in the evidence; it is in 10 of 10 decks but its appearance in boards is 0 (inferred from text, observed deck count).
Combo & Conversion 30 The text returns only its own body, and no combo boards are recorded, so conversion is text-only inference (inferred).
Resource Economy 45 It recovers itself one for one, with no extra card or banish refuel in the text (verified text, inferred advantage of zero).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect in its text (verified).
Material Utility 55 A generic Level 4 DARK Zombie body is clean material for Level 4 summons, and the material role does not depend on its effect (verified stats, inferred usage).
Resilience & Flexibility 55 It can return after an opponent's effect destroys it, a real but single-use and delayed recovery that battle destruction and self-destruction do not trigger (verified text, inferred).
Deck-Building Efficiency 75 It has no garnet, lock, or self-restriction text, runs at 1 to 2 copies per deck, and has no banlist token in the evidence (observed deck copies, verified text).

Calculation

Weight profile: Primary role only: Recovery/Recursion (no secondary blend applied to weights). Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Returns its own body after an opponent's card-effect destruction, giving one-for-one recovery.
  • Generic Level 4 DARK Zombie body usable as material across many homes.
  • Cheap to run at 1 to 2 copies with no garnet or restriction in the text.

Weaknesses

  • Requires an opponent's card effect to destroy it; battle or self-destruction does not trigger it.
  • Delayed to the next Standby Phase, so it does nothing on the turn it is destroyed.
  • No card advantage beyond returning itself; no combo evidence shows it starting or extending a board.
  • No effect interaction, so it does not disrupt the opponent.

Counters / choke points

  • Banish or return-to-hand effects, which take it out of the graveyard path the text needs.
  • Destruction that is not by an opponent's card effect (battle, or the controller's own effects), which does not trigger the revival.
  • Opponent's graveyard-hate effects that remove it from the graveyard before the Standby Phase (inferred from the GY-dependent text).

Best use

Recovery/Recursion: a one-body recovery in decks that already run removal or opponent-destruction pressure. Decks: Umi Control, Masked HERO, Egyptian God. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: during your next Standby Phase, after it is destroyed and sent to the GY by an opponent's card effect while face-up, it is Special Summoned.; Level 4, DARK, Zombie, 1300 ATK / 1200 DEF, no archetype, Effect Monster.; Present in 10 of 10 sampled decks; 6 run 2 copies, 4 run 1 (max 2).; Dark Necrofear and Witch of the Black Forest co-occur in 9 of 10 decks.
  • Observed: Deck presence in 10 of 10 sampled decks, spread over 7 archetype labels and 4 gameplay types.; Copy distribution: average 1.6 per deck.
  • Inferred: The revival returns only the card itself, with no extra resource gain.; Its material value holds even though the revival depends on its own destruction.
  • Data gaps: No combos supplied: combo conversion is text-only inference. No guides supplied. No banlist token: assumed 3 copies (unlimited). No usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only. 4 of the 7 archetype entries are labelled 'Không có' (none), so only 3 archetypes are named homes. No average starter count (avg_starter_count_when_present is null), so DeckResilience is partly assumed. No rulings supplied for the destruction-trigger and Standby timing interactions.











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