DARK
5Gatekeeper
ATK:
1500
DEF:
1800
View:
2906
An indestructible mechanoid created for the sole purpose of guarding the gateways.
Gatekeeper — Power Evaluation
Final Score: 43 ± 8 · Confidence: Low
- Intrinsic: 43 · Deck: — · Meta: provisional
- Primary role: Material body
Why it scores here
Gatekeeper is a vanilla Level 5 DARK Machine Normal Monster with no effect text; the description is flavor only. Its value is as a generic Level 5 body that converts into Synchro, Xyz or Fusion material and can be Normal Summoned even though it does nothing on its own. No decks or combos were supplied, so the score rests on text and the rubric's material-body weights, and it is provisional. High ATK/DEF (1500/1800) earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Drawable as a generic card with no searcher, no deck evidence and no live route to the hand (inferred, text-only). |
| Combo & Conversion | 10 | The card has no effect, so it builds nothing from a starting position on its own (verified from card text). |
| Resource Economy | 20 | A vanilla body with no draw, search, banish or recursion, so it is a one-for-one at best (verified from card text). |
| Effect & Interaction | 0 | No effect text, so no negation, removal or disruption (verified from card text). |
| Material Utility | 60 | Level 5 DARK Machine fits Synchro, Xyz and Fusion requirements and stays usable as material when blanked, since it has no effect to negate (inferred from card text and rubric). |
| Resilience & Flexibility | 40 | No effect that can be negated, but it has no further value in any zone or turn beyond being a body (inferred from card text). |
| Deck-Building Efficiency | 65 | No garnet, lock or restriction, so it is cheap to run, but it occupies a slot with little return (inferred from card text; no deck data). |
Calculation
Weight profile: Material body / Normal, no secondary role blend. Intrinsic ≈ 43, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)
Strengths
- Clean generic Level 5 DARK Machine body for Synchro, Xyz and Fusion material
- Immune to effect-based negation because it has no effect
- Legal in all listed formats with no restriction
Weaknesses
- No effect, so it does nothing on its own
- No searcher, draw or recursion route to add value
- No decks or combo boards observed, so no real-world role is confirmed
Best use
Material body / Normal. Suggested copies: 0.
Evidence & gaps
- Verified: Normal Monster, Level 5, DARK, Machine, ATK 1500 / DEF 1800, no archetype; Card text is flavor only; no effect text is present; Legal in TCG, OCG, MasterDuel and DuelLinks
- Inferred: Level 5 fit for Synchro, Xyz and Fusion material; Material value survives blanking because there is no effect to negate
- Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion is unavailable no rulings available; card has no effect so rules risk is minimal






