Gatekeeper
DARK 5

Gatekeeper

  • ATK:
  • 1500

  • DEF:
  • 1800

  • View:
  • 2906




An indestructible mechanoid created for the sole purpose of guarding the gateways.




 
 
AI Power Analysis
Material bodyConfidence: Low
43± 8/ 100
Power Score
Intrinsic 43

Gatekeeper — Power Evaluation

Final Score: 43 ± 8 · Confidence: Low

  • Intrinsic: 43 · Deck: — · Meta: provisional
  • Primary role: Material body

Why it scores here

Gatekeeper is a vanilla Level 5 DARK Machine Normal Monster with no effect text; the description is flavor only. Its value is as a generic Level 5 body that converts into Synchro, Xyz or Fusion material and can be Normal Summoned even though it does nothing on its own. No decks or combos were supplied, so the score rests on text and the rubric's material-body weights, and it is provisional. High ATK/DEF (1500/1800) earned no points.

Axis scores

Axis Score Evidence
Accessibility 35 Drawable as a generic card with no searcher, no deck evidence and no live route to the hand (inferred, text-only).
Combo & Conversion 10 The card has no effect, so it builds nothing from a starting position on its own (verified from card text).
Resource Economy 20 A vanilla body with no draw, search, banish or recursion, so it is a one-for-one at best (verified from card text).
Effect & Interaction 0 No effect text, so no negation, removal or disruption (verified from card text).
Material Utility 60 Level 5 DARK Machine fits Synchro, Xyz and Fusion requirements and stays usable as material when blanked, since it has no effect to negate (inferred from card text and rubric).
Resilience & Flexibility 40 No effect that can be negated, but it has no further value in any zone or turn beyond being a body (inferred from card text).
Deck-Building Efficiency 65 No garnet, lock or restriction, so it is cheap to run, but it occupies a slot with little return (inferred from card text; no deck data).

Calculation

Weight profile: Material body / Normal, no secondary role blend. Intrinsic ≈ 43, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)

Strengths

  • Clean generic Level 5 DARK Machine body for Synchro, Xyz and Fusion material
  • Immune to effect-based negation because it has no effect
  • Legal in all listed formats with no restriction

Weaknesses

  • No effect, so it does nothing on its own
  • No searcher, draw or recursion route to add value
  • No decks or combo boards observed, so no real-world role is confirmed

Best use

Material body / Normal. Suggested copies: 0.

Evidence & gaps

  • Verified: Normal Monster, Level 5, DARK, Machine, ATK 1500 / DEF 1800, no archetype; Card text is flavor only; no effect text is present; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Inferred: Level 5 fit for Synchro, Xyz and Fusion material; Material value survives blanking because there is no effect to negate
  • Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion is unavailable no rulings available; card has no effect so rules risk is minimal











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