EARTH
8Gatchiri @Ignister
Archetype:
@Ignister
ATK:
0
DEF:
3000
View:
5317
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
Gatchiri @Ignister — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 61 · Meta: provisional
- Primary role: Extender · Secondary: Negation/Interaction, Material body
Why it scores here
Gatchiri @Ignister converts Cyberse board presence into protection and a free hand-summoned 0/3000 body: it negates one of your own Cyberse effect monsters to Special Summon itself from hand, and its first-destruction clause shields Cyberse monsters from card-effect destruction once per turn. Its 3000 DEF and Level 8 body add material value, but the score is held down because the combo evidence is empty, so conversion is inferred from text alone. The card's presence in all 400 sampled decks confirms it is a live, generic staple in Cyberse builds, but that frequency is not counted as power. Its ATK 0 is irrelevant to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Runs in 400 of 400 sampled decks at 1 copy each and is hand-summonable whenever a Cyberse effect monster is already on the field, but there are no recorded starter or searched appearances to confirm the route (decks, inferred). |
| Combo & Conversion | 35 | No recorded boards exist, so the only conversion is the negate-and-summon body, which converts nothing beyond one 3000-DEF body (inferred from text). |
| Resource Economy | 40 | Special Summoning from hand is a free body, but the negate costs the target monster its effects, so there is no card advantage or GY refuel (verified from text). |
| Effect & Interaction | 55 | The first-destruction clause protects Cyberse monsters from card-effect destruction once per turn, and the GY effect makes a monster unaffected by opponent effects, but neither negates an opponent card (verified from text). |
| Material Utility | 55 | A Level 8 Earth Cyberse body is generic material for Level 8 Cyberse Synchro and Xyz, and it stays usable after its effects are negated, though no material-usage stats were supplied (verified from text, inferred for fit). |
| Resilience & Flexibility | 55 | It has three distinct trigger points (hand summon, GY protection, and the field protection clause) across hand, field and GY, each limited to once per turn; the partner Ash Blossom hints that it is often protected in play (inferred from decks). |
| Deck-Building Efficiency | 80 | One copy per deck, no garnet or lock restriction, and a Cyberse-only restriction on its targets that most Cyberse builds already meet (decks, verified from text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Negation/Interaction (secondary); Material body not blended into weights. Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in all 400 sampled decks at 1 copy each, across 20 archetypes, so it fits almost any Cyberse list
- Protects Cyberse monsters from card-effect destruction and makes a monster unaffected by opponent effects in the GY
- Hand-summoned Level 8 body with 3000 DEF, cheap to run and easy to splash or swap
Weaknesses
- Has no value from hand unless a Cyberse effect monster is already on the field
- Its negate turns your own monster's effects off, which is a real cost
- The field and GY clauses are once per turn and narrow to Cyberse targets
Counters / choke points
- Ash Blossom & Joyous Spring was the most common partner, which suggests the opponent's sweep or negate cards are the usual lines for handling this card
Best use
Floodgate-style Cyberse protection and hand-summoned body. Decks: @Ignister, Code Talker, Firewall, Mathmech, Cynet. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: first-destruction protection for Cyberse monsters each turn; Card text: once-per-turn negate-own-monster hand summon; Card text: GY unaffected-by-opponent-effects clause; 400 of 400 sampled decks run it at 1 copy
- Observed: Appears in 105 @Ignister decks, 92 Firewall, 92 Code Talker, 38 Mathmech, 12 Cynet; Top partners include Transcode Talker (97.2%) and Ash Blossom & Joyous Spring (97%); usage statistics shows 100% inclusion in two archetype homes at 1 copy
- Inferred: Hand-summon route is live only with a Cyberse effect monster on the field; Level 8 Earth body fits Level 8 Cyberse Synchro and Xyz as generic material; Combo conversion is text-only, since no combo boards were supplied
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no rulings or metagame sample supplied no material-usage data (material role) to confirm the material conversion






