Garbage Collector
WIND 2

Garbage Collector

  • ATK:
  • 100

  • DEF:
  • 1900

  • View:
  • 3003




You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
41± 8/ 100
Power Score
Intrinsic 42
Deck 39

Garbage Collector — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 39 · Meta: provisional
  • Primary role: Extender

Why it scores here

The card's value is one repeatable swap: it returns another Cyberse monster you control that started in the Main Deck and Special Summons a Cyberse from your Deck of the same Level with a different name. That converts a board body into a different deck body without any net card loss, and it can be used once per turn. Its 100 ATK and 1900 DEF earned no points, and the single-deck, zero-combo sample keeps confidence at Medium and stops the score from rising further.

Axis scores

Axis Score Evidence
Accessibility 35 Needs a Mathmech Cyberse field monster to target; no searcher or hand-route evidence beyond one deck (verified text, observed 1 deck).
Combo & Conversion 40 Converts one field monster into one same-Level deck monster, but no recorded combo boards show the payoff (verified text, inferred impact).
Resource Economy 40 Bounce-and-summon is card-neutral and deck-to-field; there is no GY refuel or recursion (verified text).
Effect & Interaction 10 No negation, removal or hand-trap effect in the text (verified text).
Material Utility 40 A Level 2 Cyberse body is a usable material shape for Level 2 links and synchros, but no material stats were recorded (inferred).
Resilience & Flexibility 35 The 100-ATK body is fragile, and the once-per-turn limit with a Main-Deck-start target condition restricts use (verified text, inferred).
Deck-Building Efficiency 65 One copy in one observed deck with no garnet or lock restriction in the text (observed 1 deck, verified text).

Calculation

Weight profile: Primary Extender only, no secondary blend. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a field Cyberse into a same-Level deck Cyberse, a card-neutral deck-to-field swap
  • Once-per-turn repeatable extender with a clear, verifiable effect text
  • Level 2 body is a plausible material shape for Level 2 links and synchros

Weaknesses

  • Requires a Mathmech Cyberse field monster and a Main-Deck-start target
  • 100 ATK body is fragile to any removal or battle
  • Only one observed deck and no combos, so the conversion value is unconfirmed

Counters / choke points

  • Board breakers and monster removal that leave no target
  • Negating the effect only removes the swap; the body remains as material

Best use

Extender in Mathmech-style Cyberse boards. Decks: Mathmech. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: targets 1 other Cyberse you control that began the Duel in the Main Deck, returns it, then Special Summons a Cyberse of the same Level with a different name from the Deck; once per turn; Level 2 Cyberse WIND Effect Monster, archetype null; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 1 of the attached decks (100% Mathmech), 1 copy; 0 recorded combo boards, so no starter, material or payoff role was measured
  • Inferred: Acts as an Extender rather than a Starter, because it needs an existing field monster
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only single observed deck — deck synergy and resilience are low-confidence











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