Gamushara
Trap Normal

Gamushara

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When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
39± 8/ 100
Power Score
Intrinsic 40
Deck 38

Gamushara — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 38 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Gamushara is a conditional punisher trap. It needs a Defense Position monster you control to be targeted for an attack, and it only pays off if that attacker is destroyed by the battle and sent to the Graveyard, at which point it deals damage equal to the attacker's original ATK. It is not a negation and produces no card advantage, so its score comes from the situational interaction it provides in one archetype. The 1500-to-5000 ATK range of the monsters it answers adds nothing here; the damage clause is what it converts into value, and the three-deck Subterror usage is evidence of consistent inclusion, not of intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 35 It is a set trap with no searcher or as_starter/as_searched evidence, and it appears only in three Subterror decks at 2 to 3 copies (observed).
Combo & Conversion 30 No combo boards were recorded, so the only conversion is the text-level damage clause after a battle destroys the attacker (inferred).
Resource Economy 35 It trades one card for an attacker's destruction and damage, with no recursion or draw, so the exchange is roughly even at best (inferred).
Effect & Interaction 35 It is situational: it only triggers on a DEF-monster attack target and needs the attacker destroyed to deal damage, and it does not negate the attack (verified).
Material Utility 0 A trap card cannot be used as material, so this axis scores zero (verified).
Resilience & Flexibility 40 As a single set trap it is easy to negate or to miss on a bad board, with no multi-zone or multi-turn value (inferred).
Deck-Building Efficiency 60 It runs as a 2 to 3 copy trap with no garnet or lock cost, and the three-deck sample shows it fits its archetype without strain (observed).

Calculation

Weight profile: Primary role Removal / Negation profile, no secondary blend. Intrinsic ≈ 40, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Defense Position attack into damage equal to the attacker's original ATK when the attacker is destroyed by battle
  • Cheap to run as a set trap with no garnet or lock cost
  • Consistently included at 2 to 3 copies across its three recorded Subterror decks

Weaknesses

  • Only triggers on an attack against a Defense Position monster and needs the attacker destroyed to deal damage
  • Does not negate the attack or the attacker's effects
  • No combo or guide evidence shows it converting into board or card advantage

Counters / choke points

  • Trap negation or removal of a set trap (inferred from card type)
  • Attacks that avoid targeting the Defense Position monster, or attackers that survive the battle (inferred from the trigger conditions)

Best use

Punisher trap for Defense Position monsters. Decks: Subterror. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: targeting a Defense Position monster forces it to Attack Position, and a battle-destroyed attacker sent to the Graveyard takes damage equal to its original ATK; Card type is Trap Card, and the card is not a material body
  • Observed: Appears in 3 recent Subterror decks at 2 to 3 copies, all main deck; Co-occurs with Subterror and Predaplant partners in every sampled deck
  • Inferred: Acts as a conditional punisher rather than a negation; Vulnerable to set-trap negation and to attacks that avoid the trigger
  • Data gaps: no combos supplied, so combo conversion is text-only no guides supplied no usage statistics (StatisticsCard) so archetype inclusion is inferred from the 3-deck sample only no banlist token, so 3 copies (unlimited) is assumed Card.Rulling is not available to confirm trigger timing edge cases











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