DARK
4Fusion Devourer
ATK:
1400
DEF:
1200
View:
2529
When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
Fusion Devourer — Power Evaluation
Final Score: 36 ± 10 · Confidence: Low
- Intrinsic: 36 · Deck: — · Meta: provisional
- Primary role: Board breaker / Going-second
Why it scores here
Fusion Devourer is a plain Level 4 Fiend body whose only effect is to set a battling Fusion Monster's ATK to 0 during the Damage Step. That is a narrow, battle-only answer to one monster type, so it earns its points on effect_interaction and cheap deckbuilding rather than on any engine or combo value. Its 1400 ATK and 1200 DEF earn nothing by themselves, and with no decks, combos or guides in the evidence the score rests on rules text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | No search, summon condition or handling route appears in the text, so it is only reachable as a generic Level 4 body (inferred). |
| Combo & Conversion | 10 | The card does nothing beyond its battle effect and no combo evidence was supplied, so there is no measured conversion (inferred). |
| Resource Economy | 40 | No cost, draw, search or refuel text appears, so the card roughly trades even in battle (inferred). |
| Effect & Interaction | 35 | The effect neutralises a Fusion Monster's ATK only during the Damage Step, which is situational and narrow (verified). |
| Material Utility | 35 | It is a Level 4 DARK Fiend, a generic material shape, but no material usage was observed (inferred). |
| Resilience & Flexibility | 20 | The effect works only while the card is on the field and battling, and a single negate before battle ends it, so there is no redundancy (inferred). |
| Deck-Building Efficiency | 70 | It is a plain monster with no garnet, lock or restriction text, so it is cheap to run in any deck (verified). |
Calculation
Weight profile: Board breaker / Going-second profile, no secondary blend (no secondary roles). Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks or combos in evidence; provisional, Deck = null)
Strengths
- Its battle effect sets a Fusion Monster's ATK to 0 during the Damage Step (verified)
- Cheap and simple to run because it carries no garnet, lock or restriction text (verified)
Weaknesses
- The effect works only during battle, in the Damage Step (verified)
- It targets only Fusion Monsters, so its scope is narrow (verified)
- It has no search, summon or recursion route in the text (inferred)
Counters / choke points
- Negating or removing the card before it battles (inferred from text)
Best use
Anti-Fusion battle answer as a generic body.
Evidence & gaps
- Verified: Level 4, DARK Fiend Effect Monster, 1400 ATK / 1200 DEF; Battle-step effect: a battling Fusion Monster's ATK becomes 0 during the Damage Step only; Legal in TCG, OCG, MasterDuel and DuelLinks
- Inferred: Reachable only as a generic Level 4 body, with no search or summon route; Effect is situational and narrow, with no redundancy across zones or turns
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — battle-step timing relies on card text alone






