Fortune Vision
Spell Continuous

Fortune Vision

  • Archetype:
  • Fortune Lady

  • View:
  • 4130




When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 54
Deck 59

Fortune Vision — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Negation/Interaction

Why it scores here

Fortune Vision's value is its on-activation search for a Fortune Lady card, which makes it a reliable archetype searcher. It appears in all 147 sampled decks, usually at 3 copies, so it is consistently live in its home archetype. Its two banish-triggered effects (protection from card-effect destruction and zeroing battle damage) are conditional and once per turn each, so they add modest defensive value. The high deck inclusion reflects archetype lock-in rather than intrinsic power, and the absence of combo data keeps combo conversion low. ATK and DEF are irrelevant here because it is a Spell.

Axis scores

Axis Score Evidence
Accessibility 78 Searches one Fortune Lady card on activation and is in 147/147 sampled decks, typically at 3 copies (verified text, observed deck stats).
Combo & Conversion 35 No recorded combo boards; the card only searches and protects, so it does not build a board on its own (verified text, data gap).
Resource Economy 50 One search for the spell itself is roughly card-neutral, with no refuel or draw beyond that (inference from text).
Effect & Interaction 40 Two once-per-turn protective effects require a banish event and do not interact with opposing cards directly (verified text).
Material Utility 5 A Spell card cannot be used as material, so the score is near zero (verified card type).
Resilience & Flexibility 55 Continuous spell whose triggers still work after it leaves the field, but they need a banish event first (verified text, inference).
Deck-Building Efficiency 60 Typically 3 copies in one archetype with no garnet or lock, but it uses a slot in an archetype-locked deck (observed deck stats, inference).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Negation/Interaction. Intrinsic ≈ 54, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable on-activation search for an archetype card
  • Included in all 147 sampled decks at a typical 3 copies
  • Two defensive triggers that stay active after the card leaves the field
  • Clean, low-garnet deckbuilding cost

Weaknesses

  • Protective effects need a banish event and are once per turn each
  • Archetype-locked, so value depends on Fortune Lady being played
  • Spell card that cannot serve as material
  • No combo data, so board-building value is unverified

Counters / choke points

  • Continuous spell removal or destruction, which stops the on-field triggers
  • Opponent strategies that rarely banish cards, which stop the triggers from firing

Best use

Searcher/Tutor. Decks: Fortune Lady (archetype 812), Fortune Lady (archetype 1108), Fortune Lady (archetype 54). Suggested copies: 3.

Evidence & gaps

  • Verified: Activation searches one Fortune Lady card from the Deck to hand; Two once-per-turn banish-triggered effects: monsters cannot be destroyed by card effects, and battle damage becomes 0; Card type is Spell (Continuous race); 147/147 sampled decks run it, average 2.67 copies
  • Observed: 111 of 147 decks run 3 copies; Partners Fortune Lady Water, Past and Calling appear in 100% of decks
  • Inferred: Search is roughly card-neutral; Defensive triggers add modest value only when a banish event occurs; Archetype lock-in drives the high inclusion rate, not intrinsic power
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)











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