Forced Requisition
Trap Continuous

Forced Requisition

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You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 55
Deck 56

Forced Requisition — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Floodgate / Control

Why it scores here

Forced Requisition converts the controller's own hand discards into repeated opponent discards, so its value is a continuous hand-attrition effect rather than a board or material effect. Its presence in 17 recent decks across 8 archetypes, and its near-constant co-occurrence with the Dark World engine, confirm that the card is live and portable, but they do not raise the score on their own. It scores no points for its ATK-free trap body, which cannot be material, and its power is capped by the lack of combo or guide evidence.

Axis scores

Axis Score Evidence
Accessibility 45 Live only after the controller discards from hand, and found in 17 of 17 decks at 1.12 copies on average, but no searcher route is evidenced (observed, inferred).
Combo & Conversion 25 No recorded combo boards and no worked examples, so the card's conversion is text-only: it converts discards into opponent discards, not into a board (inferred).
Resource Economy 60 Each controller discard is answered by an equal opponent discard, a symmetric trade that favours the discard-based deck running it (verified from text, inferred for net advantage).
Effect & Interaction 55 Continuous, repeated hand disruption that the opponent cannot answer with a single one-shot response, but it is a trap and must be set (verified text, inferred strength).
Material Utility 0 It is a Trap Card with no monster body, so it cannot be used as Material and provides no level, attribute, or name (verified).
Resilience & Flexibility 50 Persists across turns as a Continuous Trap, but sits face-down in the backrow and is exposed to backrow removal and trap destruction (inferred).
Deck-Building Efficiency 55 Single-copy usage at 15 of 17 decks, no garnet or lock, but dead in decks without a discard outlet, so the slot cost depends on the build (observed, inferred).

Calculation

Weight profile: Floodgate / Control profile, no secondary blend. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeated opponent discards from a single activation, rather than one-shot disruption
  • Symmetric trigger: the opponent pays for every discard the controller makes
  • Live across 8 archetypes in 17 recent decks, usually at one copy

Weaknesses

  • Dead in decks without a discard outlet (inferred)
  • Face-down Trap that must be set and is exposed to backrow removal (inferred)
  • No combo or guide evidence, so the power estimate rests on card text

Counters / choke points

  • Backrow removal or trap destruction targeting the set Continuous Trap
  • Opponent decks that avoid discarding from hand, which leaves the effect with no trigger

Best use

Floodgate / Control hand-attrition trap in discard-outlet decks. Decks: Dark World, Danger!, Fabled, Archfiend, Nekroz. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: trigger on discarding from hand, then each subsequent controller discard forces an equal opponent discard; Trap Card, Continuous, no monster body; Appears in 17 of 17 sampled decks as a main-deck card, 8 distinct archetypes, 1.12 copies average
  • Observed: Co-occurs with Dark World engine cards (Grapha, Sillva, Snoww, Dark World Accession, The Gates of Dark World) in 14 to 16 of 17 decks; No combo boards recorded, so no observed starter, material, or payoff role
  • Inferred: Symmetric discard trade favours the discard-based deck that runs it; Vulnerable to backrow removal and trap destruction while face-down; Dead in decks without a discard outlet
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only discard-outlet density per deck not supplied, so deck-level dependency is inferred











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