Foolish Return
Spell Quick

Foolish Return

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Select 1 card in your opponent's Graveyard. Return it to the Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
56± 8/ 100
Power Score
Intrinsic 57
Deck 56

Foolish Return — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 56 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Foolish Return is a cheap Quick-Play that converts the opponent's graveyard into a small disruption: it returns one card to the Deck, so its value depends on the opponent having a relevant graveyard target. Its score comes from being easy to run and a live card in 150 sampled decks at about 2.56 copies each, across 50 archetypes. It does not build a board or generate card advantage, and the evidence contains no combo data, so combo conversion stays low. The high observed deck count confirms it is a practical staple, not that it is intrinsically powerful, so it does not lift the score on its own.

Axis scores

Axis Score Evidence
Accessibility 75 Run in 150 sampled decks at about 2.56 copies on average, with 94 decks at 3 copies; no combo starter data exists to confirm hand access (observed).
Combo & Conversion 15 No recorded boards (total_combos 0) and the text only returns a card to the Deck, so it builds nothing by itself (verified text, inferred low conversion).
Resource Economy 40 A one-for-one that spends the card to remove one opponent graveyard card, with no searches, draws, or refuel; roughly even (verified text, inferred).
Effect & Interaction 55 Soft, graveyard-only interaction that can answer graveyard-dependent engines and recursion, but it cannot touch the board or the field (verified text, inferred).
Material Utility 5 Not a material body; it is a spell and provides no levels, attributes, or names (verified text).
Resilience & Flexibility 40 A single Quick-Play that can be negated and targets a zone the opponent may not use, so it has one use per copy with no recovery (inferred).
Deck-Building Efficiency 80 A generic non-garnet spell that is cheap to run and splashable; it is playable at up to 3 copies with no lock or brick cost (verified text, observed copy counts).

Calculation

Weight profile: Removal / Negation primary, no secondary blend. Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic Quick-Play that is easy to include in many archetypes
  • Answers graveyard-dependent engines and recursion at the opponent's expense
  • Live in 150 sampled decks across 50 archetypes at about 2.56 copies each

Weaknesses

  • Conditional: it is dead when the opponent's graveyard is empty or has no useful target
  • Does nothing for the board or for card advantage
  • No combo evidence to show it converts into a winning line

Counters / choke points

  • Negation of the Quick-Play activation
  • Graveyard-protection or recursion effects that the opponent can respond to

Best use

Graveyard hate / generic interaction slot. Decks: Decks that want to shut down graveyard-based opponent lines in the sampled archetypes (Snake-Eye, forbidden, Kashtira, Fire King). Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play Spell: select 1 card in the opponent's Graveyard and return it to the Deck; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Run in 150 sampled decks, 94 at 3 copies, distributed across 50 archetypes; Top partners co-occur in deck lists but this does not show causal strength
  • Inferred: Acts as a one-for-one graveyard answer with no card advantage; Its value depends on the opponent having a relevant graveyard target; Interaction is soft and cannot reach the board
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion is inferred from the deck sample only no legal_copies data for any format











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