Follow Wind
Spell Equip

Follow Wind

  • View:
  • 3625




Increase the ATK and DEF of a Winged Beast-Type monster equipped with this card by 300 points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
32± 6/ 100
Power Score
Intrinsic 31
Deck 33

Follow Wind — Power Evaluation

Final Score: 32 ± 6 · Confidence: Medium

  • Intrinsic: 31 · Deck: 33 · Meta: provisional
  • Primary role: Utility

Why it scores here

Follow Wind is a one-card spell that only adds +300 ATK/DEF to an equipped Winged Beast-Type monster, so it converts into a small stat boost and nothing more. It does not search, summon, negate, or refuel, and it has no combo evidence, so the score stays low. High deck count (13 decks across 10 archetypes) confirms it is a playable utility card, but it does not earn points for its stats or for popularity.

Axis scores

Axis Score Evidence
Accessibility 45 Spell card with no searcher; it is live only when a Winged Beast-Type monster is already on the field, and it appears in 13 decks at about 2.5 copies each (observed, plus text inference).
Combo & Conversion 20 The effect is a flat +300 ATK/DEF buff and builds no board; there are zero recorded combo appearances (inferred from text, no combo evidence).
Resource Economy 10 It costs a card and returns no advantage; the equip stays on the field but there is no draw, search, or refuel (verified from text).
Effect & Interaction 5 No negation, removal, or disruption; it is purely a stat buff (verified from text).
Material Utility 5 A Spell card cannot be used as material, so it contributes nothing as a material body (verified from text).
Resilience & Flexibility 25 Equip spells are dead if the target leaves the field or the equip is destroyed, and the buff is single-zone (inferred from text).
Deck-Building Efficiency 50 A single slot with a mild Winged Beast restriction and no garnets or self-locking clauses, though it is a dead draw without a matching target (observed in deck sample plus inference).

Calculation

Weight profile: Utility / no clear role (default); single primary role, no secondary blend. Intrinsic ≈ 31, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-slot spell that fits a wide range of decks
  • Consistent +300 ATK/DEF buff on Winged Beast-Type monsters
  • Appears across 10 archetypes in the 13-deck sample, so it has real homes

Weaknesses

  • Needs a Winged Beast-Type monster on the field to do anything
  • No card advantage, no search, no negation
  • No combo evidence, so it does not drive boards or conversions
  • Dead if the equipped monster leaves the field or the equip is destroyed

Counters / choke points

  • Destruction of the equip spell or the equipped monster (inferred from text)

Best use

Utility stat boost for Winged Beast-Type monsters. Decks: Harpie, Blackwings, Cloudian. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: +300 ATK and DEF to an equipped Winged Beast-Type monster; Formats: TCG, OCG, MasterDuel, DuelLinks; 13 decks in sample; 10 distinct archetypes
  • Observed: Average 2.46 copies per deck (max 3); Top partners are generic staples (Pot of Greed, Raigeki, Dark Hole) each in 5 of 13 decks; Zero combo appearances
  • Inferred: Harpie, Blackwings, and Cloudian are Winged Beast archetypes, so these are the natural homes; Equip spell is dead without a Winged Beast target on the field; Dead-draw risk makes it a low-centrality card in most decks
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion % inferred from the 13-deck sample only Winged Beast type of partner-deck monsters not verified in evidence











https://metaduelist.com/
Top