Flying Elephant
WIND 4

Flying Elephant

  • ATK:
  • 1850

  • DEF:
  • 1300

  • View:
  • 4566




Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 46
Deck 48

Flying Elephant — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 48 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Flying Elephant's value is a once-per-opponent-turn shield against destruction by card effects, plus a conditional win that needs the card to survive to its next turn and connect with a direct attack. Its 1850 ATK earns nothing by itself. The 45-deck sample shows it is a real, cheap, single-copy inclusion across 27 archetypes, but no recorded combos confirm any starter, searcher or payoff role, so it scores as a utility body rather than a Boss.

Axis scores

Axis Score Evidence
Accessibility 30 It is played in 45 recent decks at about one copy each, but no searcher or starter role is recorded, so it is drawn rather than fetched (observed, inferred).
Combo & Conversion 15 No combo boards exist, and its only text payoff is a delayed conditional win, so it converts little on its own (verified, inferred).
Resource Economy 15 It has no draw, search, refuel or card-advantage text, so the card is roughly even on resources (verified).
Effect & Interaction 40 Its protection only stops destruction by an opponent's card effect, once per turn, and it does not negate effects or stop battle destruction (verified).
Material Utility 45 A Level 4 WIND Beast is a generic material fit, and the body still counts as material when its effect is negated (verified, inferred).
Resilience & Flexibility 50 It survives one effect-based destruction per opponent turn, but the win clause depends on it surviving into the next turn (verified, inferred).
Deck-Building Efficiency 85 It is a single-copy, no-garnet, non-locking slot that the sample runs at 1 copy in 44 of 45 decks (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 46, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-opponent-turn protection against destruction by card effects, which keeps a body on board through one common removal effect
  • Level 4 WIND Beast body, a generic material fit that stays useful even when its effect is blanked
  • Single-copy, no-garnet slot that is easy to run, and it appears across 27 archetypes in the sample

Weaknesses

  • No recorded combo appearances, so its real conversion rate in boards is unmeasured
  • The win condition is delayed and conditional: it needs the card to survive to the next turn and then connect with a direct attack
  • The protection does not cover battle destruction, and it does not negate effects
  • No searcher or starter route is recorded, so access depends on the rest of the deck

Counters / choke points

  • Battle destruction, since the protection covers only effect-based destruction
  • Effects that negate the card or its protection clause (inferred from text)
  • Any opponent monster or effect that can block or stop a direct attack, which blocks the win clause (inferred from text)
  • Banish or send-to-GY effects that remove the body before the End Phase condition is met (inferred from text)

Best use

Utility survival body with a conditional win clause, run as a 1-copy slot. Decks: Melffy (most common home in the sample), Visas Starfrost, Scareclaw. Suggested copies: 1.

Evidence & gaps

  • Verified: Protection applies once per opponent's turn against destruction by their card effects, and the End Phase win clause requires the effect to have been applied that turn; Level 4 WIND Beast, 1850 ATK / 1300 DEF, with no archetype; Played in 45 decks, 44 of them at 1 copy
  • Observed: Appears in 45 recent decks across 27 archetypes, with Melffy the largest home at 8 decks; Most common co-occurring partners are Melffy-themed cards and Neko Mane King
  • Inferred: Its win condition is fragile because it needs the card to survive to the next turn and connect with a direct attack; Access is by draw or non-searcher routes, since no searcher is recorded; The Level 4 body is a usable material fit even when the effect is negated
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — the once-per-turn and End Phase timing relies on card text only











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