EARTH
4Flowerdino
ATK:
2000
DEF:
0
View:
4167
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
Flowerdino — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 56 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Extender
Why it scores here
Flowerdino is a 2000-ATK Level 4 body that does not earn points for its stats. Its value comes from two conditional effects: it Special Summons itself from hand when a Trap is activated by its controller or a Spell is activated by the opponent, and from the GY it banishes-to-bottom up to 3 banished Spells/Traps to draw 1 card, which is a repeatable recycle-and-draw loop. It does not negate or remove anything, and no recorded boards show it converting into a board, so combo conversion stays low. Its strong deck footprint (39 decks, 87% main, 1.33 average copies, most with Dinomorphia partners) confirms it is a dependable, cheap, practical role-player rather than a boss-level threat.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Hand Special Summon needs a Trap activation or an opponent Spell activation, and it appears in 39 decks with 18 of them Dinomorphia, so access is practical but conditional (observed/inferred). |
| Combo & Conversion | 35 | No recorded combo boards exist (combo data total 0), so conversion is text-only: a self-summon plus a 1-card draw, with no evidence of a larger board (inferred). |
| Resource Economy | 60 | The GY effect draws 1 for a cost-free target of banished Spells/Traps, giving a repeatable +1 card with recycling of banished S/T (verified from text; the repeat rate is inferred). |
| Effect & Interaction | 20 | No negation, removal, or disruption in the text; it only puts a body on the field in response to a Spell or Trap (verified from text). |
| Material Utility | 45 | A Level 4 EARTH Dinosaur body is a usable material, but no combo or deck evidence shows it being used as material (inferred). |
| Resilience & Flexibility | 60 | Works from hand and from the GY, with two independent once-per-turn effects in different zones (verified from text; resistance to interaction is inferred). |
| Deck-Building Efficiency | 75 | Average 1.33 copies in a 39-deck sample, with no garnet or lock and easy to run in a single copy (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender (Recovery/Recursion is primary, Extender secondary: the GY draw is recovery, the hand summon is extender-like). Intrinsic ≈ 57, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, single-copy, low-garnet inclusion with 1.33 average copies across 39 decks
- Two once-per-turn effects in different zones (hand and GY), so it is not dead in most spots
- Repeatable GY draw that recycles banished Spells/Traps, giving a steady +1 card per use
- Strong, consistent Dinomorphia partner link (about 72% co-occurrence with Diplos, Therizia and Rexterm)
Weaknesses
- No negation, removal or disruption: it cannot stop the opponent's plays
- Hand effect is conditional on a Trap activation or an opponent Spell activation
- No combo evidence, so its conversion into a board is unproven
- Its GY effect needs banished Spells/Traps as targets, so it does nothing when the banished zone is empty
Counters / choke points
- Opponent Spell-based interaction that avoids activating a Spell (inferred)
- Board-wide or hand-wide disruption that removes its enabler pieces before the summon (inferred)
Best use
Recovery body and cheap draw engine that summons from hand off a Trap or opponent Spell. Decks: Dinomorphia. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon when a Trap is activated by its controller or a Spell by the opponent, once per turn; GY effect: target up to 3 banished Spells/Traps, place them at the bottom of the Deck(s), then draw 1, once per turn; Level 4 EARTH Dinosaur, 2000 ATK, cannot be Normal Summoned or Set, Special Summon only through its own effect; 39 recent decks run it, 39 in main deck, average 1.33 copies, 16 distinct archetypes
- Observed: 87.2% of decks are gameplay type 7 and 12.8% are gameplay type 4; Dinomorphia partners co-occur in about 62 to 72% of decks; Guides present it as a tech card in Flower Cardian
- Inferred: Its value is mainly as a recovery and draw body, not a disruption piece; Its hand effect is a conditional extender, not a true hand trap; Material use is plausible for a Level 4 EARTH body but unconfirmed
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only archetype field is null on the card, so the archetype link comes only from the deck sample no recorded material or searcher usage






