Flock Together
Spell Normal

Flock Together

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Place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; place 1 monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. You can only use 1 "Flock Together" effect per turn, and only once that turn. The total number of cards in the Monster Zones and face-up Monster Cards in the Spell & Trap Zones must be 10 or more to activate either of this card's effects.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 53

Flock Together — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Flock Together converts a live board of 10 or more cards into a monster placed face-up from the Deck into the Spell & Trap Zone, and the GY banish gives a second placement as a Continuous Trap, so one card can yield two board-facing placements. The score is held down by the 10-card board threshold, which makes the card dead in many openings, and by the absence of any combo or starter data to confirm what it builds into. High deck counts show it is a consistent 1-copy inclusion across five archetypes, but that is accessibility, not power, and it earns no extra points here.

Axis scores

Axis Score Evidence
Accessibility 55 Live only once the 10-card board threshold is met; appears in 8 of 8 recent decks at 1 copy, but no starter role or searched-for role combo data (observed deck inclusion, inferred live-ness).
Combo & Conversion 40 Text places one Deck monster into the S&T Zone twice over, but no recorded boards show what it builds into (inferred from text, no combo evidence).
Resource Economy 55 No draw or search; the GY banish reuse turns one card into two placements, a modest card-advantage gain (verified from text, inferred value).
Effect & Interaction 5 No negation, removal, or opponent interaction in the text (verified from text).
Material Utility 15 Placed monsters are face-up Continuous cards and the card itself is a Spell, so it provides no material body (verified from text, inferred).
Resilience & Flexibility 45 Two uses across hand/GY and two zones, but once-per-turn and the 10-card condition limit reliability (verified from text, inferred).
Deck-Building Efficiency 80 Single copy, no garnet or lock, low slot cost, and the 8-of-8 single-copy pattern shows it is easy to run (observed from decks).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two placement uses per card (hand/Spell use plus GY banish) keep it from being one-shot
  • Places any Deck monster, so it works with any monster body in the deck
  • Runs as a single copy with no garnet cost in all 8 sampled decks

Weaknesses

  • Requires 10 or more cards in Monster Zones plus face-up monsters in S&T, so it is dead on a thin board
  • Once per turn across both effects
  • No recorded combos to show what the placed monsters convert into

Counters / choke points

  • Not assessed: no interaction data supplied for opponent responses to this card

Best use

Board-filler once the 10-card threshold is met, placing a Deck monster into the S&T Zone and reusing from the GY. Decks: Tenpai Dragon, Snake-Eyes, Diabellstar, Heroic, Dark Magician. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Deck monster to S&T Zone as Continuous Spell; GY banish places a Continuous Trap; once per turn; 10-card board condition; Single copy in 8 of 8 recent decks
  • Observed: Appears across 5 archetypes, 100% gameplay type 7 in the sample
  • Inferred: Live-ness depends on the 10-card threshold; Two placements count as modest card advantage
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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