Flelf
WIND 2

Flelf

  • ATK:
  • 800

  • DEF:
  • 1300

  • View:
  • 2614




Once per turn: You can reveal 1 monster in your hand; increase the Level of this card by the Level of that monster, until the End Phase.




 
 
AI Power Analysis
Material bodyConfidence: LowEvaluated Oct 9, 2026
37± 12/ 100
Power Score
Intrinsic 37

Flelf — Power Evaluation

Final Score: 37 ± 12 · Confidence: Low

  • Intrinsic: 37 · Deck: — · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Flelf's 800 ATK and 1300 DEF earn nothing; the score rests on its text, which lets it raise its own Level by the Level of a revealed monster until the End Phase, so it can turn a Level 2 body into a higher-Level material. The reveal is a cost that leaves the card in hand, but the effect is limited to once per turn and the Level gain ends at the End Phase. With no deck, combo or guide evidence, Final equals Intrinsic and the score is provisional with Low confidence.

Axis scores

Axis Score Evidence
Accessibility 30 No searcher or deck evidence supplied; the body is a Level 2 monster with no stated route to being live in hand (inferred).
Combo & Conversion 30 The Level increase could enable Level-dependent summons, but no combo boards or examples are supplied, so conversion is text-only (inferred).
Resource Economy 30 The reveal does not send the card or the revealed monster, and the text grants no card advantage or refuel (verified).
Effect & Interaction 5 The card's text has no negation, removal or hand-trap effect (verified).
Material Utility 40 Level manipulation is the core value; the body stays a Level 2 WIND Spellcaster even when its effect is negated (inferred).
Resilience & Flexibility 25 One use per turn, the Level change ends at the End Phase, and there is no redundancy in the text (verified).
Deck-Building Efficiency 60 The text shows no garnet, lock or self-restriction, but no deck evidence confirms slot cost (inferred).

Calculation

Weight profile: Material body primary; no secondary blend; Final = Intrinsic (no decks or combos). Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (provisional; no decks and no combos supplied)

Strengths

  • Its Level can be raised by a revealed hand monster, enabling Level-dependent material use
  • The cost is a reveal, so the card remains in hand or field
  • Clear once-per-turn wording with no ambiguous cost

Weaknesses

  • Once per turn, and the Level gain ends at the End Phase
  • Level 2 body with no searcher, deck or combo support in the evidence
  • No observed play data, so real-world value is unconfirmed

Counters / choke points

  • No counter evidence supplied; as a Level 2 monster it is exposed to generic monster removal (inferred)

Best use

Material body (Level adjustment).

Evidence & gaps

  • Verified: Card text: once per turn, reveal 1 monster in hand, Level increase equal to that monster's Level until End Phase; ATK 800, DEF 1300, Level 2, WIND Spellcaster, Effect Monster; Listed in TCG, OCG, MasterDuel and DuelLinks formats
  • Inferred: Level manipulation is the main material value; The body remains a Level 2 WIND Spellcaster when negated; No searcher or deck routes exist in the evidence
  • Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed no usage statistics (StatisticsCard) available activation location is not stated in the card text no rulings supplied for Level-change interactions











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