WATER
2Fishborg Planter
Archetype:
Fishborg
ATK:
200
DEF:
200
View:
2906
Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.
Fishborg Planter — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 55 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body
Why it scores here
Fishborg Planter is a 200-ATK Level 2 WATER Fish whose only text is a once-per-turn, GY-only effect: mill the top card of your Deck, then Special Summon itself if that card is a WATER monster. Its value is recursion of a cheap body from the Graveyard, with a self-mill that is conditional on a WATER hit. The 200 ATK earns nothing; the score comes from recursion, a generic Level 2 body, and a portable, low-cost slot across 23 archetypes. The combo evidence is empty, so the deck signal is what supports the rating.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Needs to be in the GY first, reached only through its own mill or outside discard/mill, so it is not live in the opening hand (text-verified; no combo starts observed). |
| Combo & Conversion | 35 | Converts into a single 200-ATK body with no recorded board outcomes or combo examples (text-verified; combo evidence absent). |
| Resource Economy | 45 | Self-mills one card and then recurs itself, which is a body-for-body recovery with a conditional WATER hit (text-verified; no advantage stat). |
| Effect & Interaction | 10 | The text has no negation, removal, or disruption against the opponent (text-verified). |
| Material Utility | 55 | Level 2 WATER Fish is a clean generic material body for Level-2 and Fish-linked summons, but no material stat was observed (inferred from level/attribute/race). |
| Resilience & Flexibility | 55 | Effect is GY-based, so hand traps and on-field negation do not reach it, but it is once-per-turn and depends on a WATER hit (inferred from text; 44 decks observed). |
| Deck-Building Efficiency | 70 | Runs an average of 1.91 copies across 44 decks with no garnet or self-lock in the text, so it is cheap and splashable (observed from deck data). |
Calculation
Weight profile: Primary role Recovery/Recursion weights; no secondary blend. Intrinsic ≈ 51, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-recursive from the Graveyard, so it keeps coming back once per turn
- Clean generic Level 2 WATER Fish body that fits many homes
- Cheap to run: 1.91 average copies and no garnet or lock restriction
- Portable: 23 distinct archetypes in the deck sample
Weaknesses
- Not live in the opening hand; needs to be in the GY first
- No effect against the opponent
- The recursion condition (top card must be WATER) is unreliable
- No combo evidence; power beyond a body is unproven
Counters / choke points
- Graveyard-exclusion or GY-hate effects (generic; no specific card evidenced)
Best use
Recursive Level 2 body and generic material in Fish and WATER shells. Decks: Exodia, Fish, Mermail Atlantean. Suggested copies: 2.
Evidence & gaps
- Verified: Text: once per turn, GY-only, mill top card, Special Summon itself if it is a WATER monster; Level 2 WATER Fish, 200/200, Effect Monster; Available in TCG, OCG, MasterDuel and DuelLinks formats
- Observed: Present in 44 sampled decks, 1.91 average copies, 23 distinct archetypes; Top partner Superancient Deepsea King Coelacanth in 75% of its decks
- Inferred: Recovery role from its recursion text; Material fit from Level 2 WATER Fish stats
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






