Fishborg Planter
WATER 2

Fishborg Planter

  • Archetype:
  • Fishborg

  • ATK:
  • 200

  • DEF:
  • 200

  • View:
  • 2906




Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 55

Fishborg Planter — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 55 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Fishborg Planter is a 200-ATK Level 2 WATER Fish whose only text is a once-per-turn, GY-only effect: mill the top card of your Deck, then Special Summon itself if that card is a WATER monster. Its value is recursion of a cheap body from the Graveyard, with a self-mill that is conditional on a WATER hit. The 200 ATK earns nothing; the score comes from recursion, a generic Level 2 body, and a portable, low-cost slot across 23 archetypes. The combo evidence is empty, so the deck signal is what supports the rating.

Axis scores

Axis Score Evidence
Accessibility 35 Needs to be in the GY first, reached only through its own mill or outside discard/mill, so it is not live in the opening hand (text-verified; no combo starts observed).
Combo & Conversion 35 Converts into a single 200-ATK body with no recorded board outcomes or combo examples (text-verified; combo evidence absent).
Resource Economy 45 Self-mills one card and then recurs itself, which is a body-for-body recovery with a conditional WATER hit (text-verified; no advantage stat).
Effect & Interaction 10 The text has no negation, removal, or disruption against the opponent (text-verified).
Material Utility 55 Level 2 WATER Fish is a clean generic material body for Level-2 and Fish-linked summons, but no material stat was observed (inferred from level/attribute/race).
Resilience & Flexibility 55 Effect is GY-based, so hand traps and on-field negation do not reach it, but it is once-per-turn and depends on a WATER hit (inferred from text; 44 decks observed).
Deck-Building Efficiency 70 Runs an average of 1.91 copies across 44 decks with no garnet or self-lock in the text, so it is cheap and splashable (observed from deck data).

Calculation

Weight profile: Primary role Recovery/Recursion weights; no secondary blend. Intrinsic ≈ 51, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Self-recursive from the Graveyard, so it keeps coming back once per turn
  • Clean generic Level 2 WATER Fish body that fits many homes
  • Cheap to run: 1.91 average copies and no garnet or lock restriction
  • Portable: 23 distinct archetypes in the deck sample

Weaknesses

  • Not live in the opening hand; needs to be in the GY first
  • No effect against the opponent
  • The recursion condition (top card must be WATER) is unreliable
  • No combo evidence; power beyond a body is unproven

Counters / choke points

  • Graveyard-exclusion or GY-hate effects (generic; no specific card evidenced)

Best use

Recursive Level 2 body and generic material in Fish and WATER shells. Decks: Exodia, Fish, Mermail Atlantean. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: once per turn, GY-only, mill top card, Special Summon itself if it is a WATER monster; Level 2 WATER Fish, 200/200, Effect Monster; Available in TCG, OCG, MasterDuel and DuelLinks formats
  • Observed: Present in 44 sampled decks, 1.91 average copies, 23 distinct archetypes; Top partner Superancient Deepsea King Coelacanth in 75% of its decks
  • Inferred: Recovery role from its recursion text; Material fit from Level 2 WATER Fish stats
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)











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