Fishborg Archer
WATER 3

Fishborg Archer

  • Archetype:
  • Fishborg

  • ATK:
  • 300

  • DEF:
  • 300

  • View:
  • 2825




If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Fishborg Archer — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Fishborg Archer is a 300-ATK Level 3 WATER Tuner whose only real value is a graveyard revival: it discards a WATER monster to Special Summon itself when you control no monsters in either Main Phase, then destroys your non-WATER monsters at the Battle Phase. That drawback caps its combo conversion, and the summon is a net-zero trade in cards. Its score comes mainly from being a clean, cheap Tuner body that is played across many WATER and Fish homes, not from its 300 ATK. The 34-deck sample confirms it is a real, practical role, but no combo boards were supplied, so the deck-level read is text-based and medium confidence.

Axis scores

Axis Score Evidence
Accessibility 50 Recurs from the graveyard only on an empty-field Main Phase and needs a WATER discard, so it is conditional but routinely live in the 34 decks that run it (observed).
Combo & Conversion 35 Summons only itself and then wipes non-WATER monsters, so it builds no board on its own; no combo examples are supplied (inferred from text).
Resource Economy 40 The WATER discard cost is repaid by the self-summon, so the exchange is roughly even card-for-card with no draw or search (verified from text).
Effect & Interaction 10 It has no effect on the opponent, and its only board effect is self-destruction of the controller's monsters (verified from text).
Material Utility 65 A Level 3 WATER Tuner is a clean Synchro material for many WATER and Fish synchros and stays a Tuner when its effect is negated (verified from text, inferred for synchro use).
Resilience & Flexibility 45 A graveyard effect that a single negate ends, and it is multi-turn only through repeated once-per-turn use (inferred from text).
Deck-Building Efficiency 60 One copy is typical (average 1.29 copies per deck), it needs no garnets, and the WATER-only restriction is mild, although the Battle Phase drawback is a real cost (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 3 WATER Tuner body that converts well as Synchro material
  • Graveyard self-revival recurs the card from a discard cost
  • Spread across 19 archetypes, so it is portable between homes
  • Cheap to run, usually one copy

Weaknesses

  • Battle Phase drawback destroys your own non-WATER monsters
  • Conditional revival needs an empty field in a Main Phase and a WATER discard
  • Low 300 ATK and no board-building beyond itself
  • Negating its effect ends its value

Counters / choke points

  • Negation of the graveyard effect
  • Graveyard hate that removes it before it is revived

Best use

Tuner body with graveyard recursion in WATER/Fish decks. Decks: Fish, Mermail, Deep Sea, Atlantean. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 3 WATER Tuner with 300 ATK and 300 DEF; Graveyard effect requires a WATER discard and no monsters in either Main Phase; Battle Phase destruction excludes WATER monsters; Once per turn
  • Observed: Present in 34 decks, mostly Fish, Mermail, Deep Sea and Atlantean; Average 1.29 copies per deck, with 26 of 34 decks running one copy; Top partners include White Aura Monoceros at 64.7%
  • Inferred: Acts as a Synchro Tuner in WATER and Fish builds; Its effect is negated by a standard graveyard negate
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies are assumed no usage statistics (StatisticsCard), so inclusion is taken from the deck sample only











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