Fish Depth Charge
Trap Normal

Fish Depth Charge

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Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
49± 6/ 100
Power Score
Intrinsic 49
Deck 48

Fish Depth Charge — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Fish Depth Charge is a Normal Trap that converts a Fish-Type tribute into one targeted destruction of any field card plus a draw on success. Its value depends on a Fish-Type monster already being on the field, which caps accessibility and card economy. Deck inclusion in 31 sampled decks, mostly Fish, confirms it is practical in that shell, but that frequency does not raise the score. With no combo, guide, or usage-statistics evidence, the score stays in the mid-range.

Axis scores

Axis Score Evidence
Accessibility 55 Set from hand and live only when a Fish-Type monster can be tributed; Fish is 61.3% of sampled decks (observed, with the activation condition from text, verified).
Combo & Conversion 30 No combo boards recorded, and the text gives only a single destroy-and-draw step (verified text, no observed conversion).
Resource Economy 45 Spends a monster (tribute) and the trap for one opponent card and one draw, so roughly even at best (inferred from text).
Effect & Interaction 60 Destroys any target card on the field, not only monsters, which is flexible removal (verified text); the set-trap timing is a limit (inferred).
Material Utility 0 A trap card with no monster body, so it contributes no material or level value (verified from card type).
Resilience & Flexibility 35 Depends on a set-trap window and a Fish-Type on field, with no counter or negation data supplied (inferred; no observed evidence).
Deck-Building Efficiency 55 Normal Trap with no garnet or lock, run at an average of 2.13 copies in Fish-heavy decks, but it needs Fish-Type monsters in the deck (observed copies, inferred restriction).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Utility (no clear role). Intrinsic ≈ 49, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys any card on the field, not only monsters, so it is flexible removal (verified text)
  • Draws a card on success, which offsets part of the cost (verified text)
  • Consistently run in Fish-heavy decks at an average of 2.13 copies across 31 sampled decks (observed)

Weaknesses

  • Tribute cost requires a Fish-Type monster on the field (verified text)
  • Spends a monster and the trap for one destruction and one draw, so economy is about even (inferred)
  • No combo evidence, so no observed starter, searcher, material, or payoff role (data gap)

Counters / choke points

  • Opponent responses that negate or destroy the set trap; no specific cards are supplied in the evidence

Best use

Targeted removal trap for Fish-Type shells. Decks: Fish, Shark. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: tribute 1 Fish-Type monster to target 1 card on the field, destroy it, and draw 1 if you do; Card type is Trap Card; formats are TCG, OCG, MasterDuel, DuelLinks
  • Observed: 31 sampled decks; Fish appears in 61.3%, Shark in 16.1%; Average 2.13 copies per deck, distribution 1/2/3 copies = 9/9/13
  • Inferred: Needs a Fish-Type monster on field to activate, so accessibility depends on the shell; Roughly even card economy: two cards spent for one destruction and one draw
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist or legal_copies data; assumed 3 copies no usage statistics (StatisticsCard); inclusion inferred from the 31-deck sample only no ruling or counter/negation data for the set-trap window











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