Fire Recovery
Spell Normal

Fire Recovery

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Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 53
Deck 56

Fire Recovery — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Fire Recovery is a GY-recursion spell: it revives a FIRE monster from the GY for one card from hand, and from the GY it shuffles three FIRE monsters into the Deck to draw one. That is a reliable refuel and a single body, but it has no opponent interaction and no material value of its own, so it scores in the middle. Its 400 sampled decks and 50 archetypes confirm it is a real, portable staple, but that breadth is treated as accessibility, not as proof of intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 65 Live from the GY as long as a FIRE monster is there, with a hand card as the cost for the revival; the 400 decks are the sampled decks that contain the card, not an inclusion rate (inferred, from text plus deck sample).
Combo & Conversion 50 Text gives one Special Summon from the GY and a shuffle-3-draw-1 refuel, a fair board with help but no combo or board evidence (inferred, text only; combo data is empty).
Resource Economy 60 Effect 1 trades a hand card for a GY monster (roughly even); effect 2 spends this card from the GY for a draw plus a deck refuel of three FIRE monsters (observed in the deck sample only as a common line; mechanics verified from text).
Effect & Interaction 10 No negation, removal, or hand trap in the text (verified from text).
Material Utility 10 A Spell with no material, level, or attribute value; it cannot be used as material (verified from card type and text).
Resilience & Flexibility 45 Two GY/banish-zone effects give some redundancy, but both need FIRE monsters in the GY or banished zone and the wording of the once-per-turn clause is ambiguous (verified from text, inferred for the timing).
Deck-Building Efficiency 70 Usually run as one copy (302 of 400 decks), with no garnet or lock, and it fits any FIRE-based deck (observed from the deck copy distribution; no restriction in text, verified).

Calculation

Weight profile: Primary role Recovery/Recursion; no secondary weighting applied. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a GY FIRE monster into a live body for one hand card
  • Repeatable refuel from the GY and banished zone: shuffle 3 FIRE monsters, draw 1
  • Portable across 50 archetypes in the deck sample, mostly FIRE-based homes
  • Mostly run as one copy with no garnet or lock cost

Weaknesses

  • No opponent interaction at all
  • Gated by FIRE-type monsters in the GY or banished zone
  • Effect 1 costs a hand card and gives only one body
  • No combo or board evidence to show what it converts into in practice
  • Once-per-turn wording is ambiguous about which effect it limits

Counters / choke points

  • No counter cards are evidenced in the input (gap)
  • Expected answers are generic graveyard hate and negation of the activation; these are inferred, not measured

Best use

GY recursion and deck refuel for FIRE monsters. Decks: Salamangreat, Infernoid, Fire King, Volcanic, Snake-Eyes.

Evidence & gaps

  • Verified: Effect 1 text: target a FIRE monster in the GY, send 1 hand card to the GY, Special Summon the target if you do; Effect 2 text: banish from GY, target 3 FIRE monsters banished and/or in GY, shuffle into Deck, draw 1; Deck sample: 400 decks, 50 distinct archetypes, average 1.36 copies, 302 decks at 1 copy; Top partners co-occur in 82.5% and 68.8% of the sampled decks
  • Observed: Copy distribution 1/2/3 = 302/53/45 across the sampled decks; Gameplay type 7 accounts for 90.5% of the sampled decks
  • Inferred: Primary role is GY recursion and refuel; Effect 1 and effect 2 are both live as long as a FIRE monster is in the GY or banished zone; Counter answers would be generic GY hate and activation negation
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only deck data covers only decks containing this card, so the 400/400 presence is not a population inclusion rate once-per-turn clause does not state which of the two effects it limits no counter or hate cards supplied in evidence FIRE monster pool not enumerated, so the true number of live targets is unknown











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