Fire Princess
FIRE 4

Fire Princess

  • ATK:
  • 1300

  • DEF:
  • 1500

  • View:
  • 3820




Each time you gain Life Points, inflict 500 damage to your opponent.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 43
Deck 44

Fire Princess — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 44 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Fire Princess is a plain Level 4 FIRE Pyro body whose only effect converts each Life Point gain into 500 damage to the opponent. Its 37-deck presence confirms it is a live, generic, single-copy staple, not a reliable engine. No combo evidence exists, so the score rests on text alone: the effect needs an LP-gain source the evidence does not name, and it produces chip damage rather than card advantage or board presence. The 1300 ATK and 1500 DEF earn nothing, and the wide archetype spread is treated as portability, not as proof of power.

Axis scores

Axis Score Evidence
Accessibility 40 Plain Level 4 monster with no searcher or combo route in evidence; 37 decks and 21 archetypes show it is routinely played as a staple (observed, deck evidence).
Combo & Conversion 20 Card text converts each LP gain into 500 damage, but no combo boards or starter/payoff stats exist to show it reaching a real finish (inferred from text).
Resource Economy 25 Damage is not card advantage and no refuel or recursion is written in the text (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in the description (verified from text).
Material Utility 55 Level 4 Pyro body is a generic material for Level 4 summons and its value is not tied to the effect, so it still works as material when the effect is negated (inferred from text and stats).
Resilience & Flexibility 30 The only effect is a trigger that stays on the field and dies to any ordinary removal; no redundancy or recovery is written (verified from text, inferred for survival).
Deck-Building Efficiency 85 Average 1.38 copies per deck with no garnet, lock, or self-restriction in the text, so it is cheap and easy to run (observed, deck evidence).

Calculation

Weight profile: Utility default (no dominant role); secondary Material body not blended into weights. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 FIRE Pyro body with broad portability (21 archetypes)
  • Single-copy deck cost is low and clean
  • Effect deals damage whenever the controller gains LP

Weaknesses

  • Needs an LP-gain source that the evidence does not name
  • No searcher, combo, or board-building route in evidence
  • Damage-only payoff with no card advantage or interaction

Counters / choke points

  • Any ordinary monster removal
  • Effect negation only removes the trigger; the body remains as material

Best use

Utility chip-damage finisher and generic Level 4 material. Decks: Lifegain-based builds (Performapal, Solemn, Darklord, Spellbook appear in sample). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect: each LP gain inflicts 500 damage to opponent; Level 4 FIRE Pyro Effect Monster, 1300/1500; No negation, removal, or search text
  • Observed: 37 recent decks, 21 archetypes, average 1.38 copies; Gameplay type 4 in 78% of decks
  • Inferred: Body still usable as generic Level 4 material if the effect is negated; Damage payoff only matters if an LP-gain source is present
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no source of Life Point gain named in evidence











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