FIRE
4Fire Princess
ATK:
1300
DEF:
1500
View:
3820
Each time you gain Life Points, inflict 500 damage to your opponent.
Fire Princess — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 44 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Fire Princess is a plain Level 4 FIRE Pyro body whose only effect converts each Life Point gain into 500 damage to the opponent. Its 37-deck presence confirms it is a live, generic, single-copy staple, not a reliable engine. No combo evidence exists, so the score rests on text alone: the effect needs an LP-gain source the evidence does not name, and it produces chip damage rather than card advantage or board presence. The 1300 ATK and 1500 DEF earn nothing, and the wide archetype spread is treated as portability, not as proof of power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Plain Level 4 monster with no searcher or combo route in evidence; 37 decks and 21 archetypes show it is routinely played as a staple (observed, deck evidence). |
| Combo & Conversion | 20 | Card text converts each LP gain into 500 damage, but no combo boards or starter/payoff stats exist to show it reaching a real finish (inferred from text). |
| Resource Economy | 25 | Damage is not card advantage and no refuel or recursion is written in the text (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the description (verified from text). |
| Material Utility | 55 | Level 4 Pyro body is a generic material for Level 4 summons and its value is not tied to the effect, so it still works as material when the effect is negated (inferred from text and stats). |
| Resilience & Flexibility | 30 | The only effect is a trigger that stays on the field and dies to any ordinary removal; no redundancy or recovery is written (verified from text, inferred for survival). |
| Deck-Building Efficiency | 85 | Average 1.38 copies per deck with no garnet, lock, or self-restriction in the text, so it is cheap and easy to run (observed, deck evidence). |
Calculation
Weight profile: Utility default (no dominant role); secondary Material body not blended into weights. Intrinsic ≈ 43, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 4 FIRE Pyro body with broad portability (21 archetypes)
- Single-copy deck cost is low and clean
- Effect deals damage whenever the controller gains LP
Weaknesses
- Needs an LP-gain source that the evidence does not name
- No searcher, combo, or board-building route in evidence
- Damage-only payoff with no card advantage or interaction
Counters / choke points
- Any ordinary monster removal
- Effect negation only removes the trigger; the body remains as material
Best use
Utility chip-damage finisher and generic Level 4 material. Decks: Lifegain-based builds (Performapal, Solemn, Darklord, Spellbook appear in sample). Suggested copies: 1.
Evidence & gaps
- Verified: Effect: each LP gain inflicts 500 damage to opponent; Level 4 FIRE Pyro Effect Monster, 1300/1500; No negation, removal, or search text
- Observed: 37 recent decks, 21 archetypes, average 1.38 copies; Gameplay type 4 in 78% of decks
- Inferred: Body still usable as generic Level 4 material if the effect is negated; Damage payoff only matters if an LP-gain source is present
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no source of Life Point gain named in evidence






