Final Geas
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Final Geas

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If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
39± 8/ 100
Power Score
Intrinsic 39
Deck 40

Final Geas — Power Evaluation

Final Score: 39 ± 8 · Confidence: Medium

  • Intrinsic: 39 · Deck: 40 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Final Geas is a conditional trap: it needs a level 7+ monster from each player's field to hit the Graveyard in the same turn before it does anything. When it fires it banishes Graveyard monsters and special summons one Spellcaster, so it converts a rare board state into a single body rather than a sustained engine. The 47-deck sample and the high co-occurrence with Shining Sarcophagus and Dark Magician confirm it is a consistently run 1-of in those homes, but that is frequency, not strength; the score stays low because the trigger is narrow, there is no recorded combo evidence, and the card itself is never a material.

Axis scores

Axis Score Evidence
Accessibility 35 Set as a trap and live only when both players send a level 7+ monster to the Graveyard in one turn; 47 decks run it at 1 copy, but no searcher or combo route is recorded (inferred, observed).
Combo & Conversion 30 Converts that turn into one Spellcaster special summon after a mass GY banish, with no recorded combo boards to show a larger payoff (inferred from text; combo data absent).
Resource Economy 45 Costs one trap card and returns one monster from the banished pile, with the Graveyard banish possibly denying opposing recursion; roughly even trade (inferred from text).
Effect & Interaction 20 Does not negate or destroy anything; its only interaction is clearing Graveyard monsters (verified from text).
Material Utility 5 A trap card is never material, so the body value is zero; it only provides the Spellcaster summoned from the banished pile (verified from text).
Resilience & Flexibility 30 A single set trap that a common hand trap like Ash Blossom can answer; the 1-copy line gives no redundancy (inferred from text and partner list, observed).
Deck-Building Efficiency 60 One slot, no garnet or lock restrictions, and it is a 1-of in every sampled deck, so it is cheap to run (observed from deck evidence).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 39, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean one-slot, one-copy inclusion with no garnet or lock cost
  • Turns a mutual level 7+ GY event into a Spellcaster summon and a GY clear
  • Run in 47 decks across 15 archetypes, so the slot is consistently accepted

Weaknesses

  • Trigger requires level 7+ monsters from both players' fields in the same turn
  • Does not negate, destroy, or disrupt anything itself
  • Trap card gives zero material value and the summon is a single body
  • No combo evidence showing a meaningful payoff

Counters / choke points

  • Ash Blossom & Joyous Spring (hand trap that can negate the trap in response; partner-list presence suggests it is run alongside in the same homes; inferred)
  • Any opponent answer that stops the trap's activation window before both sides have sent a level 7+ monster (inferred from text)

Best use

Conditional recursion trap that adds one Spellcaster body after a mutual level 7+ GY event. Decks: Shining Sarcophagus, Dark Magician, Archfiend, Gadgets, Silent Swordsman. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: trap; requires level 7+ monsters from each player's field to the Graveyard this turn; banishes Graveyard monsters and special summons one Spellcaster; Runs at 1 copy in all 47 sampled decks; Distinct archetypes: 15
  • Observed: Present in 47 of the sampled decks, 85% of them in gameplay type 7; Top partner co-occurrence of 91.5% with Shining Sarcophagus and Dark Magic Mirror Force, indicating a shared home list
  • Inferred: Trigger is narrow and unreliable in practice; Summoned Spellcaster is a single body, not an engine; Ash Blossom & Joyous Spring is a plausible answer to the trap
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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