Final Draw
ATK:
0
DEF:
0
View:
1195
[Activate this Skill during your Main Phase] Once per turn, during your turn, you may place a counter on this Skill. If it has 3 or more counters when you would draw a card, you may search your Deck for any card and add it to your hand instead. At the end of the turn you use this Skill, you lose the Duel.
Final Draw — Power Evaluation
Final Score: 24 ± 8 · Confidence: Low
- Intrinsic: 27 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Searcher/Tutor
Why it scores here
Final Draw converts a delayed, once-per-turn counter build-up into a one-time unrestricted search that replaces a draw, which is real card advantage. Its terminal clause (you lose the Duel at the end of the turn you use it) caps what that advantage is worth, and no deck, combo or guide evidence exists to show it converting in practice. Scoring is therefore driven by the search and the self-loss cost, not by the card's skill-card status or popularity (view count 1149 earns no points).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Only reachable through the skill slot with a 3-counter build-up over several turns, and there is no deck or combo evidence of how it is accessed (inferred from text; no evidence of starter or searched appearances). |
| Combo & Conversion | 35 | The text yields one unrestricted search, but it is only usable at the cost of losing the Duel; no combo examples or power index exist (inferred from text). |
| Resource Economy | 30 | A search that replaces a draw is roughly +1 card, but the same turn ends the Duel, so the advantage is terminal rather than repeatable (inferred from text). |
| Effect & Interaction | 0 | The card has no negation, removal or hand-trap effect (verified from text). |
| Material Utility | 0 | Final Draw is a Skill Card with no monster body, so it cannot be used as material (verified from card frame and text). |
| Resilience & Flexibility | 30 | The text gives no protection against removal of counters or disruption of the skill, and no evidence on how often it is interrupted (inferred; text lacks rulings). |
| Deck-Building Efficiency | 20 | Using the card ends the Duel, so it is a liability rather than a free-roll slot, and no deck or garnet data exists (verified from text; the cost itself is inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Searcher/Tutor. Intrinsic ≈ 27, Deck ≈ —, Meta = provisional. Modifiers: Self-loss clause (-3). Final formula: Final = Intrinsic (no decks and no combos; Deck = null), then modifiers applied
Strengths
- Replaces a draw with an unrestricted search of the whole Deck (verified text)
- Counter build-up is limited to once per turn, so it is predictable (verified text)
Weaknesses
- Using the card causes the controller to lose the Duel at the end of that turn (verified text)
- Needs three counters before the search applies, so it is slow (verified text)
- No deck, combo or guide evidence of real use (verified absence in evidence)
Counters / choke points
- Any disruption of the skill or its counters, not covered by evidence (speculation)
Best use
Late-game search only in a line where losing the Duel at the end of the turn is acceptable (inferred). Suggested copies: 0.
Evidence & gaps
- Verified: Text: once per turn counter placement, search replaces draw at 3+ counters, you lose the Duel at the end of the turn you use it; Frame type is skill, so it has no monster body
- Inferred: Skill is accessed only through the skill slot and build-up is slow; Use of the card is equivalent to activating it in Main Phase
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only No ruling for whether placing counters counts as using the Skill for the self-loss clause No ruling on whether counters can be removed by opponent effects





